Teflon Billy Posted September 13, 2005 Report Share Posted September 13, 2005 Re: Magic Items Thread Cost POWERS 15 The Burnoose of Wilds: (Total: 51 Active Cost, 15 Real Cost) Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OAF (The Burnoose Itself; -1) (Real Cost: 2) plus +3 with Concealment (6 Active Points); OAF (The Burnoose Itself; -1), Self Only (-1/2) (Real Cost: 2) plus +2 with Stealth (4 Active Points); OAF (The Burnoose Itself; -1) (Real Cost: 2) plus Change Environment 1" radius, Long-Lasting (lasts until dirtied again) Permanent, Requires Command Word (+0), Reduced Endurance (0 END; +1/2) (37 Active Points); 1 Recoverable Once Per Day Charge (-1 1/4), OAF (The Burnoose Itself; -1), No Range (-1/2), Only Cleans The Burnoose (-1/4) (Real Cost: 9) [Notes: This flowing greatcoat provides a constant pleasant climate for the wearer at all times, protecting the wearer from the harshness of the elements. It has the ability to clean itself completely once a day. The fabric is completely water proof from the effects of the weather (rain, snow, ...) and the fabric wicks away sweat and breathes as if it were always a dry day. The cloak also also has the ability to change color to camoflage patterns, but only for natural camoflage patterns.] - END=[1 rc] POWERS Cost: 15 Please recomend improvements to the write-up, I wrote up the description before I stat-ed it out so I might have missed some things in the game mechanics side of things. TB Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.