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Bluejay's Pulse Blaster


JamesG

Question

Well, I was two-for-two in bonehead questions yesterday, so I'm hoping I don't extent the streak to three.

 

In CKC, shouldn't Bluejay's Pulse Blaster be 4d6 and not 6d6? It looks like it was calculated without the extra +1 advantage for Autofire attacks that are Area Effect. With that advantage 6d6 comes out at 90 active, too big for her 60 active point multipower, but 4d6 is 60 active and would fit fine.

 

I guess my question is, should this be errata or am I missing something that makes the construct legal?

 

Interesting side note, the HeroDesigner file for her in the CKC Character Pack has her with the 6d6 EB, but if you try and edit the power, a pop up error to the effect that the active points in the power are greater than the MP base comes up and HD boots the power out of the MP. I guess the "illegal" power construct was back-doored into the HDC file, or it was created in an earlier version of HD that didn't check for that error.

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