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Character: More "Super Vehicles"


Susano

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More vehicles updated with the use of TUV!

 

MINI-SPACE SHIP

Val	CHA	Cost	Notes
2	SIZE	10	1.6x 8; -2" KB; -1 DCV
20	STR	0	Lift 400 kg; 4d6 HTH Damage
15	DEX	15	OCV: 3/DCV: 3
12	BODY	0
18	DEF	48
3	SPD	5	Phases: 4, 8, 12
Total Characteristics Cost: 78

Movement:	Ground: 0"/0"
Flight: 50"/1200"
FTL: 500 LY/Year (1 LY/day)
Swimming: 0"/0"

Abilities and Equipment
Cost	Power
110	Drive Systems: Multipower, 110-point reserve
7u	1) Atmospheric Drive: Flight: 50", x8 NCM; Limited Maneuverability (-1/2)
2u	2) Faster-Than-Light Drive: FTL: 500 LY/Year; Extra Time (1 Turn to start up, works 
normally there after; -1/2)
-12	Only Flies: Running -6"
-2	Only Flies: Swimming -2"
18	Internal Life Support: Life Support (Self-Contained Breathing; Safe Environments: 
High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum)
123	Total Abilities and Equipment Cost
201	Total Vehicle Cost

Value	Disadvantages
15	Distinctive Features: Freezer Mini-space ship (NC)
15	Total Disadvantage Points
37	Total Cost (186/5)

 

Description:

The Freezer mini-space ship is a small, spherical starship about 8' across. It can hold one passenger in relative comfort and is capable of going almost anywhere in the galaxy. The ship has no visible drives, and can achieve incredible speeds in both the atmosphere and in space. The single door to the ship is in the front, and this door has a single viewing portal. These ships land by virtually dropping out of the sky and impacting into the ground like a meteor (thus, you might want to give the ship roughly 30 DEF and some restraint systems for the pilots). A launching area will have large flexible mats to catch incoming ships.

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RED RIBBON STRIKE CRAFT

Val	CHA	Cost	Notes
3	SIZE	15	2x1; -3" KB; -2 DCV
25	STR	0	Lift 800 kg; 5d6 HTH Damage
20	DEX	30	OCV: 7/DCV: 7
13	BODY	0
4	DEF	6
4	SPD	10	Phases: 4, 8, 12
Total Characteristics Cost: 61

Movement:	Ground: 0"/0"
Flight: 15"/60"
Swimming: 0"/0"

Abilities & Equipment
Cost	Power
49	Vector-Thrust Engines: Flight 15", x 4 Noncombat, No Turn Mode (+1/4), Sideways 
Maneuverability (+1/2); 1 Continuing Fuel Charge (easily-obtained fuel; 3 Hours; -0), 
Cannot Move Backwards (-1/4)
-12	Only Flies: Running -6"
-2	Only Flies: Swimming -2"
29	.30 Caliber Machine Gun: RKA 2d6+1, Autofire (5 shots; +1/2),  +1 Increased STUN 
Multiplier (+1/4), 250 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees 
forward, same horizontal level; -1), Real Weapon (-1/4)
5	30 Caliber Machine Gun: Another .30 Caliber Machine-gun (total of 2)
5	Internal Radio: Radio Perception/Transmission; OIF Bulky (-1)
14	Spot Light: Sight Group Images, +5 to PER Rolls, Increased Radius (4" radius; +1/2), 
Reduced Endurance (0 END; +1/2); OAF Bulky (-1 1/2), Only To Create Light (-1)

Skills
4	Highly Maneuverable: +2 with Flight
92	Total Abilities and Equipment Cost
153	Total Vehicle Cost

Value	Disadvantages
25	Distinctive Features: Red Ribbon Strike Craft (NC, E [fear])
25	Total Disadvantage Points
27	Total Cost (128/5)

Description:

This is a vehicle is a jet-engined vector-thrust craft that looks like a helicopter with the rotors and tail assembly removed. It has a large bubble canopy, room for a single pilot, a spot light, radio (with long whip antenna) and twin .30 cal machine guns mounted in the nose. The Red Ribbon army loved these things and used them everywhere.

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TRUNK'S TIME MACHINE

Val	CHA	Cost	Notes
3	SIZE	15	2x1; -3" KB; -2 DCV
25	STR	0	Lift 800 kg; 5d6 HTH Damage
15	DEX	15	OCV: 5/DCV: 5
13	BODY	0
5	DEF	9
3	SPD	5	Phases: 4, 8, 12
Total Characteristics Cost: 44

Movement:	Ground: 0"/0"
Extra-Dimensional Movement
Flight: 12"/24"
Swimming: 0"/0"

Abilities & Equipment
Cost	Power
10	Flight Engines: Flight 12"; Limited Maneuverability (-1/4)
-12	Only Flies: Running -6"
-2	Only Flies: Swimming -2"
60	Time Travel: Extra-dimensional Movement (any point in time)
56	Total Abilities and Equipment Cost
100	Total Vehicle Cost

Value	Disadvantages
15	Distinctive Features: Unique Time Travel Device With Capsule Corp Markings (NC)
15	Watched: Capsule Corp (MoPow) 14-
30	Total Disadvantage Points
14	Total Cost (70/5)

Description:

This is Trunk's time machine, built for him by Bulma. It is very tall, with a narrow base (thus, the 2" x 1" hex size is for height and width, not length and height). The vehicle has five legs, five downward pointing engines and a ring of small stubby wings. The cockpit is under a clear plastic bubble at the top of the vehicle and has room for a single pilot.

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AMC SKY LIMO 550SE

Val	CHA	Cost	Notes
6	SIZE	30	4" x 2"; -6" KB; -4 DCV
40	STR	0	Lift 6400 kg; 8d6 HTH Damage
15	DEX	15	OCV: 5/DCV: 5
16	BODY	0
4	DEF	6
3	SPD	10	Phases: 4, 8, 12
Total Characteristics Cost: 61

Movement:	Ground: 30"/120" (140 mph)
Flight: 45"/360" (421 mph)
Swimming: 0"/0"

Cost	Abilities and Equipment
80	Antigravity Engine: Flight 45", x8 Noncombat; Limited Maneuverability (-1/4), 
1 Continuing Fuel Charge (easily obtained fuel; 3 hours; -0)
19	Motorized Wheeled Vehicle: Ground Movement +24" (30" total), x4 Noncombat; 
OAF (standard tires; -1 1/2), Only On Appropriate Terrain (-1/4), 1 Continuing Fuel 
Charge (easily obtained fuel; 6 hours; -0)
10	Ten Tires: +6  wheels (total of 10)
5	Reinforced Tires (10): (5 DEF/5 Body)
-2	Ground Vehicle: Swimming -2"
5	Internal Radio: Radio Perception/Transmission; OIF Bulky (-1)
117	Total Abilities and Equipment Cost
178	Total Vehicle Cost

Cost	Disadvantages:
15	Distinctive Features: Very Large Flying Car (NC)
10	Hunted: AMP (MoPow, NCI, Lim Geo, Watching) 11-
25	Total Disadvantage Points
30	Total Cost (153/5)

Description:

The AMC Sky Limo appears in Silent Mobius: the Movie I. It is used by Rally Cheyenne as her personal transport and is capable of carrying up to seven people. The Sky Limo is very large, measuring a full 30' in length. It has 10 tires, four in the front for steering and six in the back to support the passenger section and the massive antigravity generator and engine. In the manga, this vehicle first appears in Side 5.

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ATTACKED MYSTIFICATION POLICE SPINNER STOZWIND

(MAGESTICWIND)

Val	CHA	Cost	Notes
4	SIZE	20	2.5" x 1.25"; -4" KB; -2 DCV
35	STR	5	Lift 3200 kg; 7d6 HTH Damage
20	DEX	30	OCV: 7/DCV: 7
14	BODY	0
4	DEF	6
4	SPD	10	Phases: 3, 6, 9, 12
Total Characteristics Cost: 71

Movement:	Ground: 30"/120" (180 mph)
Flight: 44"/352" (540 mph)
Swimming: 0"/0"

Cost	Abilities and Equipment
98	Antigravity Engine: Flight 44", x8 Noncombat; 1 Continuing Fuel Charge (easily 
obtained fuel; 3 hours; -0)
19	Motorized Wheeled Vehicle: Ground Movement +24" (30" total), x4 Noncombat; 
OAF (standard tires; -1 1/2), Only On Appropriate Terrain (-1/4), 1 Continuing Fuel 
Charge (easily obtained fuel; 6 hours; -0)
5	Reinforced Tires (3): (5 DEF/5 Body)
-2	Ground Vehicle: Swimming -2"
2	Heavy: Knockback Resistance -1"
5	Internal Radio: Radio Perception/Transmission; OIF Bulky (-1)
10	Emergency Lights & Siren: Sight and Hearing Group Images, +4 to PER Rolls, 1" 
Radius, Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), 
Set Effect (-1)

Talents
3	Internal Clock: Absolute Time Sense
3	Internal Locator: Bump of Direction

Skills
4	Excellent Handling: +2 with Ground Movement
6	Excellent Handling: +3 with Flight
153	Total Abilities and Equipment Cost
224	Total Vehicle Cost

Cost	Disadvantages:
25	Distinctive Features: AMP Spinner (NC, Extreme [fear])
10	Hunted: AMP (MoPow, NCI, Lim Geo, Watching) 11-
35	Total Disadvantage Points
37	Total Cost (224/5)

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