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Growth and Missile Deflection


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Question

Missile Deflection normally only applies to missiles entering the hex that the deflector is in (unless the "at range" advantage is purchased).

 

What if the person with Missile Deflection also has several levels of growth?

 

In other words, if he now covers several hexes all by himself, can he deflect only one of the hexes of his person (and if so, which one?) or is the missile deflection scaled up to cover the number of hexes that the growth-affected person now fills?

 

If the growth-affected person buy's the "one hex range" version of the "at range" advantage (for his missile deflection), does the missile deflection still only extend to a one hex radius (like for a normal-sized person) or is it scaled to the size of the growth-affected person (seeing as how the growth-affected person's reach and movemet are, as defined in the Growth power, scaled up)?

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Missile Deflection works against attacks “aimed directly at” the character who buys it. The character’s size or the hex he’s standing in aren’t what’s important; what matters the most is that the attack is aimed at and intended to hit him and not someone else. Otherwise characters could Missile Deflect attacks aimed at characters standing in the same hex with them, which the rules do not allow.

 

The +1/2 version of Range allows a character to deflect attacks directed at targets in hexes adjacent to his (or in his own hex, for that matter). If the character happens to occupy multiple hexes due to Growth, he can still only Deflect in adjacent hexes — he just has more adjacent hexes he can “cover” than a normal-sized character. He does not get to extend the area he “covers” based on the fact that he has increased reach (neither does a character with Stretching).

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