OddHat Posted March 5, 2006 Report Share Posted March 5, 2006 I'm thinking about quick and easy rules for Aerial dogfights, catching missiles in flight, Auto-Duels, and other combats at Non-Combat speeds. I'd like to keep things as simple as possible without just getting rid of the Combat/Non-Combat distinction. So, these are the approaches I'm considering: 1) House Rule it. At Non Combat Speeds, you have 1/2 CV, both OCV and DCV. Now it becomes possible to buy levels or plain old Dex to boost your ability to hit targets while moving at full speed. Major drawback; in some campaigns flying snipers and full move martial artists now become much more deadly. Also, adjustment need to be made when playing out combats on a map. 2) Air to Air weapons are all assumed to be built with AOE of one kind or another, from 1 Hex Accurate up to massive Explosions. Up-Side: Even 1 Hex Accurate attacks now have an 8- chance of hitting their targets at non-combat speeds, and the larger area attacks are even more likely to hit. Downsides: The combat skill of the enemy pilot means much less, and vehicular weapons go up in price. Any other low complexity solutions you've tried that you liked? Alternatively, any feedback on the strengths and weaknesses of the vehicular/high speed combat rules as they stand now? Quote Link to comment Share on other sites More sharing options...
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