Jump to content

[spell reviewer] Divination


JmOz

Recommended Posts

Divination Spells: Multipower, 15-point reserve, (15 Active Points); Variable Limitations (requires -1/2 worth of Limitations; -1/4); all slots Requires A Skill Roll (-1/2), Incantations (-1/4)

 

Detect Poison: Detect A Class Of Things 16- (Smell/Taste Group), Discriminatory (15 Active Points); Extra Time (Full Phase, -1/2), Gestures (-1/4), Costs END (Only Costs END to Activate; -1/4)

 

Farsight: +10 versus Range Modifier for Sight Group (15 Active Points); OIF (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Costs END (Only Costs END to Activate; -1/4)

 

Truesight: +3 PER with all Sense Groups, Uncontrolled (+1/2) (13 Active Points); Only to Know the truth (-1/2), Costs END (Only Costs END to Activate; -1/4)

 

Analyze Magic: Detect A Class Of Things 11- (Sight Group), Discriminatory, Analyze, Uncontrolled (+1/2) (15 Active Points); Costs END (Only Costs END to Activate; -1/4)

 

Aim: Penalty Skill Levels: +5 vs. Hit Location modifiers with All Attacks (15 Active Points); OIF (-1/2), Incantations (-1/4), Costs END (Only Costs END to Activate; -1/4)

 

Detect Lies: Detect Truth A Class Of Things 11- (Hearing Group), Increased Arc Of Perception (360 Degrees), Uncontrolled (+1/2) (15 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Costs END (Only Costs END to Activate; -1/4)

 

Divine the answers: Penalty Skill Levels: +5 vs. Time Penalties with All Skills (15 Active Points); OIF Expendable (Easy to obtain new Focus; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Costs END (Only Costs END to Activate; -1/4)

 

Sense Population: Mind Scan 1d6, +5 ECV (15 Active Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Does Not Provide Mental Awareness (-1/4)

 

Dodge: Missile Deflection (Arrows, Slings, Etc.), Uncontrolled (+1/2) (15 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4), Costs END (Only Costs END to Activate; -1/4)

 

Dispel Illusions: Dispel Illuisions 2d6, Cumulative (192 points; +1 1/2) (15 Active Points); Extra Time (Full Phase, -1/2), Concentration (0 DCV; -1/2), Gestures (-1/4)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...