JmOz Posted April 15, 2006 Report Share Posted April 15, 2006 The first one is a young lady, who has issues with other people's property, so she has disguised herself as a man and joined the King's guard to avoid arrest Player: Val Char Cost 13 STR 3 18 DEX 24 13 CON 6 10 BODY 0 13 INT 3 11 EGO 2 13 PRE 3 16 COM 3 3/5 PD 0 3/5 ED 0 3 SPD 2 6 REC 0 26 END 0 24 STUN 0 7" RUN 2 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 48 Cost Power 5 Elven Sight: IR Perception (Sight Group) 2 LS (Longevity: 200 Years; Sleeping: Character only has to sleep 8 hours per week) Powers Cost: 7 Cost Skill 6 +2 Blades 3 Climbing 13- 3 Concealment 12- 1 Cryptography 8- 3 Deduction 12- 3 Disguise 12- 1 Language: Tradespeak (basic conversation) 3 Lockpicking 13- 3 Paramedics 12- 3 Sleight Of Hand 13- 3 Stealth 13- 1 Streetwise 8- 2 Survival (Temperate/Subtropical, Urban) 8- 1 Tactics 8- 3 Teamwork 13- 1 Trading 8- 5 WF: Common Melee Weapons, Common Missile Weapons, Sling Skills Cost: 45 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) $0.50 SP: 5 $0.17 CP: 17 $1.60 Short Sword $5.00 Heavy Leather Armor (2 PD/2 ED) $0.80 Small Sling $1.00 Sling Bullets (10) $0.50 Backpack $0.50 Rations (5) $0.05 Whetstone $4.00 Poor Lockpicks $0.80 Waterskin $0.08 Flint & Steel Total Character Cost: 100 Pts. Disadvantage 0 Normal Characteristic Maxima No Age Restriction 15 Soc. Lim.: Subject to Orders (Frequently, Major) 10 Soc. Lim.: Secret (Occasionally, Major) 15 Psych. Lim.: Curiosity (Very Common, Moderate) 10 Psych. Lim.: Cleptomaniac (Common, Moderate) 10 Hunted: Orcs 8- (Mo Pow, Limited Geographical Area, Harshly Punish) 10 Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Unluck: 1d6 Disadvantage Points: 75 Base Points: 25 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 The Second one, part of the same unit is a prince who's father has sent to learn about his people, and to mellow some Player: Val Char Cost 15 STR 5 14 DEX 12 13 CON 6 11 BODY 2 13 INT 3 11 EGO 2 13 PRE 3 14 COM 2 5/8 PD 2 5/8 ED 2 3 SPD 6 6 REC 0 26 END 0 26 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 45 Cost Skill 9 +3 Blades 0 Acting 8- 3 Animal Handler (Canines, Equines, Raptors) 8- 0 CK: The Kingdom 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 3 High Society 12- 3 Linguist 1 1) Language: Dwarven (basic conversation; literate) (2 Active Points) 1 2) Language: Elven (basic conversation; literate) (2 Active Points) 0 3) Language: Native (idiomatic; literate) 2 4) Language: Tradespeak (fluent conversation; literate) (3 Active Points) 3 Oratory 12- 0 PS: Rulership 11- 3 Paramedics 12- 0 Persuasion 8- 0 Riding 8- 3 Scholar 1 1) KS: Hereldry (2 Active Points) 11- 2 2) KS: Nobility (INT-based) (3 Active Points) 12- 1 3) KS: World History (2 Active Points) 11- 0 Shadowing 8- 0 Stealth 8- 1 Streetwise 8- 2 Survival (Temperate/Subtropical, Urban) 8- 0 TF: Equines 3 Tactics 12- 3 Teamwork 12- 1 Trading 8- 5 WF: Common Melee Weapons, Common Missile Weapons, Off Hand Skills Cost: 50 Cost Perk 4 Contact: Master Arwin (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 8- 1 Fringe Benefit: Latent Royal Perks Cost: 5 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) $0.40 SP: 4 $0.17 CP: 17 $7.50 Hard Leather Armor: Armor (3 PD/3 ED) $0.05 Whetstone $0.80 Waterskin $3.60 Fine Long Sword $0.90 Dagger $0.40 Knife $0.60 Rations (6) $0.50 Backpack $0.08 Flint & Steel Total Character Cost: 100 Pts. Disadvantage 10 Hunted: 8- (Mo Pow, NCI, Watching) 0 Normal Characteristic Maxima 10 Psych. Lim.: Noble Obligation (Common, Moderate) 15 Psych. Lim.: Overconfident (Very Common, Moderate) 5 Reputation: Snobish, 11- (Known Only To A Small Group) 10 Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Soc. Lim.: Secret (Occasionally, Major) 15 Soc. Lim.: Subject to Orders (Frequently, Major) Disadvantage Points: 75 Base Points: 25 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.