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Modified Powers adding to Unmodified Powers


Scott Destroyer

Question

Hello,

 

In Hero System, weapon masters of various sorts can represent their skill by buying Attack Powers that add to the damage of the weapons they use, usually with an OIF (any weapon of appropriate type) and other Modifiers. The Deadly Accuracy ability of the "Zen Riflery" style in The Ultimate Martial Artist is one example of this.

 

My question is, what happens when a character with such an ability picks up a weapon that has Advantages they didn't buy for their additional damage, like a large-caliber gun with Increased STUN Multiplier, or one with Armor Piercing ammo?

 

Some possibilities include:

  • The extra damage gets the weapon's Advantages "for free" (seems unlikely);
  • The extra damage cannot be used at all unless its Advantages match the weapon's exactly (seems a bit harsh);
  • The extra damage may be used with the weapon, but if it is, the weapon loses any Advantages that were not bought for the extra damage (also harsh);
  • The extra damage is converted into raw Active Points, and used to buy that many extra Active Points of the weapon's Power with all its Advantages, in a manner similar to that used for calculating extra STR damage for HKA's with Advantages (seems a fair solution, though complex, and perhaps a bit VPP-like).

 

Nothing I've seen looking over the rulebook and the FAQs seems to really nail down what the answer might be to this specific question, though there are some kinda-sorta similar situations that could maybe be used to support the cases for one solution or another.

 

(A similar question could be asked about Limitations that one of the Powers has and the other does not; the Deadly Accuracy ability mentioned above has the No Knockback Limitation, for example, while most guns don't.)

 

Thanks in advance for your answer! :)

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