Jeff Posted June 17, 2003 Report Share Posted June 17, 2003 There's logical space for enhancers for some Perks that don't already have them. Some of them might be especially useful for Champions play. I wanted to kick out a few proposals for any commentary. Follower loyalty: For +5 points, followers are excpetionally loyal, with the equivalent of strong psychological limitations to obey or support the character. For +10 points, they are totally loyal, with the equivalent of total psychological limitations to obey or support the character. (I wouldn't think you'd need to buy these in the case of automaton followers, if for no other reason than grandfathering.) Mastermind: The character commands especially vast and diverse resources. Mastermind costs 50 points. When purchased, the character selects two of the following Perk categories for it: Followers, Bases, Computers, Vehicles, and Contacts. The character receives free of additional cost a number of points in the second category equal to the number purchased for the first category. For instance, Dr. Kinda purchases Mastermind for Followers and Bases for 50 points. Dr. Kinda has 120 points spent on Followers, the primary category for his Mastermind enhancer. Mastermind provides him 120 points toward Bases to go with his Followers. Mastermind can be purchased multiple times to add additional categories. To continue the example, if Dr. Kinda purchased Mastermind again for Computers, he would receive points toward both Bases and Computers for points spent ofn Followers. Quote Link to comment Share on other sites More sharing options...
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