As far as that goes, it's sounding like KS's, Deduction, INT, and PER roll bonuses - just in vast quantities. That's particularly fitting since you'd want those for Batman quite apart from anything to do with picking up danger.
Deduction, KS: Joker, various KS's and/or SC's - all things you can't model Bats without already. I can't see this as an example of Danger Sense at all, much less a good example that he's got to have it. (I'm not married to the notion he can't - I just think he's the world's best candidate for getting away without it on account of quite a bit else.)
A good example of Deduction at work, possibly with complementary rolls of Tactics and KS: Thugs.
Can't exactly tell you you're feeling wrong there, but I can say it's not a vibe I get. Deduction and KS: Superman (ya, he's got that too - he knows the man) would lead to an expectation; a PER roll would recognize the voice.
I can't see this as simply the result of information he's not in danger, either. "Not in danger" plus "someone's here" doesn't get you to "it's just Supes" - not without things like Deduction and PER rolls on the part of the character or canny inference on the part of the player. And, alas, we can't model Batman saying he must only be played by canny players although that'd probably be better than 1000 points in skills and talents to get him right.
Funny thing - in a heroic game, you could never afford the vast wealth of skills and PER roll bonuses that would account for his ability plausibly to get away without buying Danger Sense.
For Batman, I think Danger Sense is a bit of a cheat or a temptation to be controlled, since it may lead you to model the character without all the skills he should have and an awareness of their full application.
He's got the Really Popular Character Perk for that.