Jump to content

Quick Question about Aid and Proper Limitation for Self Only


Alkai

Recommended Posts

Title pretty much says it all. If I purchase Aid with the limitation "only works on self", would that be worth a 1/2 limitation, or more?

 

By the way, I love the game. I picked it up awhile ago but we are just getting around to playing it (hopefully I've jogged them sufficiently out of d20, at least for the moment).

Link to comment
Share on other sites

Re: Quick Question about Aid and Proper Limitation for Self Only

 

Many will argue that self-only at -1/2 is wrong, at least for some, and that its a lot higher.

 

Example: 1d6 AID to strength = 10 ap/10 rp

Self only drops it to 7

that allows you to get +6 strength with no figured characteristics that you have to spend actions to dial up and that fades.

 

Whereas +6 strength "no figureds" is worth 4 cp always there.

heck for 6 cp buy the strength outright and then have +3 stun, +1 pd, +1 rec as gravy.

 

but then you get into things like 1d6 Aid with raised max value to 10 cp +2 (all physical characteristics, primary and physical) Fading 5 cp per hours "self-only" as a multipower slot and the cost seems... not so high?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...