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Accelerate/Decelerate Question


SpydirShellX

Question

Given the limitation of decelerating at only combat movement per turn (assuming no acceleration advanatages), what happens if a character wishes to spend his two half actions on something else?

 

For example a character is moving at 4x his combat speed. He wants to take a full action to do something (take a recovery/rapid fire/haymaker, etc.). Does his speed prevent that from happening?

 

Also, how does Recovering from being stunned (another full phase action) interact with this?

 

Also, the FAQ notes that adjustment powers draining the movement could stop a chararacter? How does this interact with moving at non-combat speeds?

Say the characters is moving at 10" x4 (so 40"), and somebody drains 18 active points from his ability? Is he suddenly moving at 1" x4 (4") on the next phase and can only decelerated 1" per phase? As a side comment, this would seem to be a worse case than draining him to 0" since he would be forced to stay at NCM for the decleration phases.

 

Speaking of the above? What sort of limitation would it be on an adjustment power that couldn't reduce the last segement of power, like a device that weakens superpowers but doesn't eliminate them? Ex. Either the above movement example or a energy blast?

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Re: Accelerate/Decelerate Question

 

First, a character who takes a Recovery can do nothing else -- not Dodge, not move, not Hold his Action, nothing. So if he's using a Movement Power, he can't take a Recovery. See 5ER 122, bottom right, about "instantly decelerating" by shutting off a Movement Power.

 

Second, if a character's Stunned, powers like Movement Powers stop working at the end of the Segment, and he'd then get his chance to recover from being Stunned on his next Phase. (Of course, if he hasn't had his Phase yet in the Segment when he's Stunned, he can recover then, and his power won't shut off.) See USP for rules about uncontrolled movement in situations like this.

 

Third, negative Adjustment Powers don't interact with Movement Powers in any particular special way. If the character's inches of Combat Movement are, for example, Drained, he can't use that Movement Power as described in the rulebook. If something less than his full inches of Combat Movement are Drained, then his Noncombat Movement is restricted to multiples of however many inches of Combat Movement he has left.

 

Fourth, the Limitation value on such an ability is up to the GM.

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