Jump to content

Rope Trick


bafzoul

Recommended Posts

Re: Rope Trick

 

I forgot to mention, the Rope Trick Spell was hard to do as a 2nd level effect, and it requires a little hand waving to allow the "Gate" to the Rope Trick dimension to be closed by pulling the rope up, and later reopened to leave the Rope Trick dimension.

 

I did this via the "Fuel" option on the Continuing Charge. The Gate of the XDM can be open for a full minute. If this time is exceeded, the Spell ends and everyone is ejected, so it can't be (ab)used as a fire base or murder hole for very long.

 

This is "good enough" for me, but other GM's might differ on the details.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...