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comment_48249

Anyone remember the old FREELancers campaign that came out for Top Secret/SI back in 1988? I'm currently using it as the setting for my Dark Champions game.

 

The setting is that the FREELancers are street-level metahumans for hire. The FREELancers have branch offices in Seattle, Miami and Hudson City (the original TSR campaign was set in Chicago; I moved it to Seattle since I had a lot of sourcebooks about that city from my old Shadowrun campaign, and more recently, I moved it to Hudson city after seeing all the detail in the Hudson City sourcebook). The team effectively are superhuman consultants that accept contracts for policework/SuperSWAT, private security & investigation contracts. They only do legal work (officially- when they do something illegal, they will be disavowed).

 

The characters themselves all have an impressive skillset: even without their powers, each one would make a decent spy or security operative. With their powers, they're even more impressive. The game focuses more on skills and tradecraft, with the powers being used to augment their abilities (the characters tend to spend about 25% of their points on powers, and are ~400 pts, with normal characteristic maxima).

 

I was wondering if anyone else had shamelessly ripped ideas off from FREELancers and if they cared to share stories.

comment_1173964

Re: F.R.E.E.Lancers

 

Yeah, I have that and F.R.E.E. America. I had a lot of fun w/ Top Secret / SI (not Top Secret), and picked up the F.R.E.E. supplements as the Meta angle obviously played into my interests.

 

 

Though not a DIRECT influence on my MetaCyber campaign, its at least part of the primordial soup of influences that infest my subconscious.

 

 

All that aside, it is very doable via Dark Champions and in many ways is fairly ideal as a DC setting.

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