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Space vs. Atmosphere Movement


Mazeus Xenon

Question

Okay, I know about how when a spaceship is in "combat mode" the movement is assumed to be factored down to a manageable speed (30-35" or so) and has huge multipliers or even a small FTL drive to jump from planet to planet out of combat.

 

However, in space isn't 1" usually around 1,000km or so? If so, why don't the example ships in the "Star Hero" or "Ultimate Vehicle" have megascale? And if not, does that mean a starship is assumed to be working on a 1"=2m for movement? Any decent-sized capital ship or even a large cargo vessel would take up the entire table, or the scale would be such that a ship would take minutes to move a single hex!

 

Please explain as I want to have ship-to-ship combat for my Star Hero game and prefer to use a hex-map rather than the dogfight rules. I also want to make sure I develop proper engines that work within my own rule variations!

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