JmOz Posted June 6, 2007 Report Share Posted June 6, 2007 So anyways, as I was working last night a character idea came to me. As a comic geek my mind instanty started saying oh like this character with some of this character in it, etc...well what are you going to do... The character is a college student, who in an attempt to impress a girl agrees to be a test for a research project, one thing after another goes wrong, when he wakes up he has powers His powers are this: He can absorb energy and channel it Flight, EB, Succor: Physical Stats, Force Field, Absorbtion: Energy to End Reserve, Change Enviroment (by the book it would be images) All fed by his END Reserve Ok, as i see it his END reserve is a single power, partialy limited Part 1: End Reserve 100, Rec 1 Extra, Rec +5 Only on turns absorbtion fades Part 2: End Reserve 50, Vissible Part 3: End Reserve, Activation roll (Ego), Side effect Ok, the way I see this working is simple. As he absorbs energy he is good, when he gets to part 2 on his end reserve he starts to glow, part 3 he explodes, he can make ego rolls to prevent it. He also can slowly charge by the bodies own bio electriacal charge Thoughts on concept and refinement of mechanics? Quote Link to comment Share on other sites More sharing options...
Comic Posted June 6, 2007 Report Share Posted June 6, 2007 Re: character build help thread: Pulse How do you stop an exploding man? Is the explosion a side effect of the powers, or a physical limitation? Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 6, 2007 Author Report Share Posted June 6, 2007 Re: character build help thread: Pulse How do you stop an exploding man? Is the explosion a side effect of the powers, or a physical limitation? Was planning on a Side effect to the last step of END Reserve Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted June 6, 2007 Report Share Posted June 6, 2007 Re: character build help thread: Pulse Can he turn the Absorption off to prevent overloading? If not Always On seems appropriate as this could be used against him. Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 6, 2007 Author Report Share Posted June 6, 2007 Re: character build help thread: Pulse Can he turn the Absorption off to prevent overloading? If not Always On seems appropriate as this could be used against him. good call, as intendended no he can not Quote Link to comment Share on other sites More sharing options...
Cardinal Posted June 6, 2007 Report Share Posted June 6, 2007 Re: character build help thread: Pulse You might also want to consider +Xd6 EB; Only from End Bat Part 2 and an additional +Xd6 EB, only from END Bat Part 3. This reflects that as he overcharges, he can get extra power in his blast. It creates a nice risk / reward scenario for the player - (if I can hold it together, I will be able to nuke Dr. Destroyer. If not, I will nuke myself). Otherwise, the player will be able to control where they end up by bleeding off end with small EBs, or gratuitous use of powers. Also, as a rules point doesn't the absorption technically increase the AP of the base power so that it would never tip over into pool 2 or 3? Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 6, 2007 Author Report Share Posted June 6, 2007 Re: character build help thread: Pulse END reserve is kind of a strange duck with absorbtion, normaly you are right, but in this case I would rule no Quote Link to comment Share on other sites More sharing options...
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