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[Charater] Teen Champion Jax R Bettor


Nekkidcarpenter

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Jack Beddoe grew up gambling. By the time he was 12 he'd won a half million dollars for his mentor Big Vinny.

 

And then he discovered he could grow to incredible size.

 

And then he pretended he'd never discovered his power and continued to gamble. But when he was 16 a psychic security advisor on a deep sea cruise ship where high stakes poker was played in international waters discovered he had another power; by prolonged contact he could influence peoples minds so they made poor choices, like betting on bad hands.

 

Vinny had to work fast to keep Jack from getting thrown overboard. But even though he was still alive Jack wished that he wasn't, because there's nothing worse in the world than a cheater. And he'd been cheating all those years, whether he knew it or not.

 

After much soul searching he's joined a 'special' school to learn how to use his powers. He has no interest in learning about his size shifting power, and would be perfectly happy to give up all of them if he could be certain that he'd never cheat again.

 

[b]Jax R Bettor - Jake [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10/50      11- / 19-       HTH Damage 2d6/10d6  END [1/5]
15    DEX     15   15      12-       OCV 5 DCV 5
20    CON     20   20      13-
12    BODY    4   12/20      11- / 13-
13    INT     3   13      12-       PER Roll 12-
13    EGO     6   13      12-       ECV: 4
20    PRE     10   20      13-       PRE Attack: 4d6
16    COM     3   16      12-
5    PD      3   5/15             5/15 PD (0/10 rPD)
5    ED      1   5/15             5/15 ED (0/10 rED)
3    SPD     5   3                 Phases:  4, 8, 12
6    REC     0   6
40    END     0   40
27    STUN    0   27/35
16    RUN      0   16"                END [3]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"/10"                2"/10" forward, 1"/5" upward

[b]CHA Cost: 70[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
10     Luck 2d6 - END=0
6     Mind Control 1d6 (Human class of minds), Telepathic (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (48 points; +1 1/4) (29 Active Points); No Conscious Control (-2), Set Effect (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Eye Contact Required (-1/2) [Notes: Currently his only effect is to make the victim exercise extremely poor judgement.  This involves things like betting foolishly, drinking and driving, having sex on the first date, and so on.] - END=0
1     Mental Defense (4 points total) - END=0
10     Elemental Control, 20-point powers - END=
20     1)  Growth (+40 STR, +8 BODY, +8 STUN, -8" KB, 17,664 kg, -4 DCV, +4 PER Rolls to perceive character, 7 m tall, 4 m wide) (40 Active Points); Limited Power Full power only (-1/2) - END=4
7     2)  Running +10" (16" total) (20 Active Points); Limited Power; Based on Growth Power loses about a third of its effectiveness (-1/2) - END=2
13     3)  Armor (10 PD/10 ED) (30 Active Points); Limited Power Based on Growth (-1/2) - END=0

[b]POWERS Cost: 67[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
4      +2  with sight perc
8      Gambling (Board Games, Card Games, Sports Betting) 13-
3      Analyze:  Gambling style 12-
3      KS: Games of chance 12-
3      Sleight Of Hand 12-
3      Persuasion 13-
3      Conversation 13-
3      High Society 13-
3      Seduction 13-
2      Language:  Italian (fluent conversation)
2      PS: Gambler 11-
1      WF:  Handguns
1      Combat Driving 8-
1      Trading 8-
1      Lipreading 8-
1      Deduction 8-
0      TF:  Small Motorized Ground Vehicles

[b]SKILLS Cost: 42[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
5      Money:  Well Off
1      Fringe Benefit:  Passport
7      Contact:  Big Vinny Costanza (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 11-

[b]PERKS Cost: 13[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
5      Eidetic Memory
3      Lightning Calculator

[b]TALENTS Cost: 8[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Normal Characteristic Maxima  No Age Restriction 
20     Psychological Limitation:  Dislikes Cheating and cheaters (Common, Total)
10     Hunted:  Gambino Crime Family 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
15     Psychological Limitation:  Loves to Gamble (Common, Strong)
10     Psychological Limitation:  Not interested in using his powers (Common, Moderate)
10     Hunted:  Silas Beddoe-Father 11- (As Pow, NCI, Watching)
15     Social Limitation:  Has never been to school (Very Frequently, Major, Not Limiting In Some Cultures)

[b]DISADVANTAGES Points: 100[/b]

Base Pts: 100
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 200



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