Fur Face Posted July 21, 2003 Report Share Posted July 21, 2003 Hey Lightray, On this issue there is definitely more that one way to skin a cat. The crux is how to simulate "Wu Fu" style shooting without getting overly complicated. If deciding between autofire & rapid fire, both need additional skill levels for accuracy. The difference is that if you use rapid fire you have a 1/2 DCV penalty, with autofire you do not. Before FRed many people handled this type of thing as naked advantages or advantages placed different power levels. The more active points on the power, the bigger gun you could use, up to the max RKA. Assuming a 9mm Baretta for example: 1d6+1 RKA, Area of Effect- Any (to simulate picking targets at different locations), Autofire 5, OIF (any pistol he picks up), must have a pistol in each hand (-1/2). They would also buy five point Combat Skill Levels to help with autofire accuracy: +8 CSL, only to offset autofire penalites (-1) . Under a system such as this, you can tell a new person: "Lady, as long as you've got a Baretta in each hand, you can shoot five shots at anyone, anywhere you can see." If you have a new person, and want to make things easy, then this could be a way to make things easier for you and them. Otherwise, some nice folks here have already suggested some good alternatives! Quote Link to comment Share on other sites More sharing options...
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