OctoberRaven Posted September 6, 2007 Report Share Posted September 6, 2007 My newest PC in the champion's game I'm in. He's a powered armor character with gadgets made from recycled materials. Val Char Cost 30* STR 0 20 DEX 30 25* CON 10 15 BODY 10 25 INT 15 15 EGO 10 10 PRE 0 10 COM 0 30 PD 8 30 ED 7 4 SPD 10 10 REC 10 40 END 5 40 STUN 12 3" RUN -6 2" SWIM 0 3" LEAP -3 *=See Powers for details Cost Power 40 Power Armor: Armor (20 PD/20 ED) (60 Active Points); OIF (-1/2) 7 Power Armor: Power Defense (10 points) (10 Active Points); OIF (-1/2) 10 Power Armor: +20 STR (20 Active Points); OIF (-1/2), No Figured Characteristics (-1/2) 10 +10 CON (20 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 3 Power Armor: Damage Resistance (10 Power Def.) (5 Active Points); OIF (-1/2) 8 Psionic Resistance Helmet: Mental Defense (15 points total) (12 Active Points); OIF (-1/2) 5 Psionic Resistance Helmet: Damage Resistance (15 Mental Def.) (7 Active Points); OIF (-1/2) 3 Goggles (IR Mode): Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 7 Goggles (X-Ray Mode): N-Ray Perception (Blocked By Lead) (Sight Group) (10 Active Points); OIF (-1/2) 7 Goggles (Binoclear Mode): +7 versus Range Modifier for Sight Group (11 Active Points); OIF (-1/2) 7 Goggles: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 3 Goggles: Damage Resistance (10 Flash Def.) (5 Active Points); OIF (-1/2) 52 CO2 Powered Energy Cannon: Energy Blast 12d6, STUN Only (+0), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (105 Active Points); OIF (-1/2), Beam (-1/4), Limited Power Power Cannot Be Bounced (-1/4) 27 Jetpack: Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Fuel Dependent (Helium) (fuel is Very Common; must refuel Once per 6 Hours; -3/4), OIF (-1/2) 3 Sleep? Bah! Just give me more coffee.: Life Support (Sleeping: Character does not sleep) 80 It's Amazing What You Can Do With Things People Throw Away: Variable Power Pool (Gadget Pool), 60 base + 20 control cost, (90 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (Needs a worktable and tools; -1/2) 0 1) Superglue Grenade: Entangle 2d6, 2 DEF, Takes No Damage From Attacks All Attacks (+1/2), Area Of Effect (3" Radius; +1) (50 Active Points); 4 Charges (-1) Real Cost: 25 0 2) EMP Gauntlet: Hand-To-Hand Attack +8d6, No Normal Defense ([Defense Is Being A Living Being Without Electronic Prosthetics]; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), 12 Charges (-1/4) Real Cost: 27 0 3) Pepper Spray Gun: Negative Combat Skill Levels (-6 to opponent's OCV), Ranged (+1/2) (45 Active Points); OAF (-1), 12 Charges (-1/4), Beam (-1/4) Real Cost: 18 0 4) Projectile Deflection Shield: Missile Deflection (Any Ranged Attack) (20 Active Points); Will Not Work Against Heavy Missiles (-1/4) Real Cost: 16 Cost Skill 3 Scientist 6 1) SS: Chemistry 18- (7 Active Points) 6 2) SS: Engineering 18- (7 Active Points) 6 3) SS: Robotics 18- (7 Active Points) 4 Language: English (Russian Native) (completely fluent; literate) 11 Inventor 18- 8 Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Metal Detectors, Radar) 14- 8 Electronics (Communications Systems, Environmental Systems, Medical Systems, Metal Detectors, Radar) 14- 6 Penalty Skill Levels: +4 vs. Range Modifier with C02 Powered Energy Cannon 8 +4 with C02 Powered Energy Cannon 20 +4 with DCV 3 Teamwork 13- 3 Breakfall 13- Skills Cost: 92 Cost Perk 10 Money: Wealthy Perks Cost: 10 Pts. Disadvantage 15 Social Limitation: Secret ID (Nicholai Romanov) (Frequently, Major) 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Physical Limitation: Lame Right Leg, Needs A Cane Or To Be In Power Armor To Walk (Frequently, Greatly Impairing) Quote Link to comment Share on other sites More sharing options...
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