Jump to content

Ritual Magic in my Elven Emissaries campaign


texaspoet

Recommended Posts

Ritual Magic in Fantasy Hero

Optional Magic Rules for Fantasy Hero

Ritual magic is treated as a group Aid. Normally, the most points a character can recieve from multiple Aids is equal to the largest maximum for any of the powers used. If two people with 1d6 Aid to Strength both use their Aid power on one person, the most points he can get is 6. These Ritual Magic rules break that rule.

 

Using these rules, the person recieving the Aid gets a total of points equal to whatever the Aiders roll. If five people with 1d6 Aid, each roll 3 on their Aid rolls, then the person they are Aiding will recieve a total of 15 points to their spell.

 

Also, spells in my game are inside a Multipower. Normally an Aid to a slot in a Multipower, has to split it's points between raising the Multipower and raising the slot. This system also breaks that rule. The points apply directly to the slot, ignoring the need to raise the Multipower.

 

A side effect of participating in Ritual Magic, which I have not quantified as a specific Advantage, is that each participant can choose to pay any of the END costs of the final spell that the group casts, at their choice. If no one contributes, then all of the END cost is on the actual caster.

 

It is an Aid which can affect any single spell. This is a +¼ Advantage.

 

 

It is limited as follows:

1. Every person who participates in the ritual, must succeed in a Ritual Magic skill roll, with a penalty of -1 per every person beyond the person recieving the aid. If there are two people, one who is recieving the Aid, and one casting the Aid, both must succeed at Ritual Magic skill rolls with a penalty of -1. Add another person to the Ritual, and all must succeed at -2. Etc. I treat this as a -1 Limitation.

 

 

2. Every person, beyond the first helper, makes the Aid spells take longer. With 2 people, the aided person and the first aider, it takes one full phase to cast the Aid. For each additional person, move down the time chart 1 step. A third person in the ritual would cause the Aid to take 1 Turn to cast. A fourth person would take 1 Minute to cast, a ninth person would take 1 day to cast. I treat this as a -1 Limitation.

 

 

3. Add Gestures, Complex, Both hands. Incantations, Complex, and Requires a Skill Roll (versus Ritual Magic skill).

 

 

4. In my game, I don't allow any Multipowers above the character's point total divided by 4. So a 150 total point character could only have a Multipower up to 150/4=37.5, rounded down, is 37 points. I also apply this to individual powers, if this Ritual Aid is put outside of a Multipower, then it would also have this limit.

 

So, we end up with the following:

Aid, any single spell (+¼), All participants must suceed at Ritual Magic skill rolls at a minus one penalty per person beyond first (-1), Extra time: up the chart one step per helper past the first (-1), Gestures, complex, both hands (-¾), and Incantations, complex (-½).

 

 

 

My campaign page with some of my homebrew rules on it is at http://terrywhisenant.com/roleplaying/ElvenEmissaries/ElvenEmissariesPage.html

 

 

 

Anyhoo, thought I'd share.

 

 

 

Cheers!

Texaspoet

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...