OctoberRaven Posted October 19, 2007 Report Share Posted October 19, 2007 A hypothetical character based on the events of the Champions campaign I'm playing in. Unbeknownst to most, the superteam then known as the Protectors were cloned by VIPER against their knowledge. While the remnants of the group and UNTIL believe they know of all the clones, there was one that never came to light, the clone of the teleporting vigilante known as Shift. Shift's clone, dubbed 'Venom' by his creators, was originally intended to kill Shift and infiltrate the Protectors to assasinate them. This fell through when Shift abrubtly quit the Protectors and fell off the radar. Venom was still used as a strike soldier, but for some reason the VIPER propaganda burned into the other clones from their creation didn't quite sink in to him. Eventually he saw the evil VIPER was doing, and abandoned the group. A year later, a VIPER nest was raided by a single person who killed everyone inside. All that was left as evidence of who was responsible was a note: "Courtesy of the Snake Hunter." Then a new teleporting vigilante appeared, who, like Shift, had a custom-made weapon. All that the public knows is that's it's probably not Shift, as the gun seems to have no nonlethal capabilities, not to mention that while Shift wore a trenchcoat to conceal the weapon, this vigilante simply keeps it holstered. He called himself Snake Hunter. Note: The campaign's character creation rules were 300+50, so this is how Snake Hunter is also built. Val Char Cost 16 STR 6 20 DEX 30 18 CON 16 15 BODY 10 13 INT 3 16 EGO 12 20 PRE 10 20 COM 5 30 PD 7 30 ED 6 4 SPD 10 10 REC 6 40 END 2 50 STUN 18 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 141 Cost Power 58 Teleportation: Multipower, 58-point reserve 6u 1) Short-Range Teleport: Teleportation 15", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4) (56 Active Points) 6u 2) Long Walk Home: Teleportation 7", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (58 Active Points) 3u 3) May Cause Motion Sickness: Hand-To-Hand Attack +5d6, No Normal Defense ([Defense Is Teleportation]; +1) (50 Active Points); Hand-To-Hand Attack (-1/2) [Notes: SFX is grabbing a hold of the opponent and teleporting with him over and over causing naseua.] 34 Combat Armor: Armor (20 PD/20 ED) (60 Active Points); OIF (-1/2), Real Armor (-1/4) 27 The Snake Killer: Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), Penetrating (+1/2), 4 clips of 30 Charges (+1/2) (82 Active Points); OAF (Personal Focus; -1), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4), Limited Power Power Cannot Be Bounced (-1/4) Powers Cost: 134 Cost Skill 6 KS: VIPER 15- 3 Stealth 13- 3 Shadowing 12- 3 Streetwise 13- 5 Breakfall 14- 3 Security Systems 12- 8 +4 with Snake Killer 9 Penalty Skill Levels: +6 vs. Range Modifier with Snake Killer 20 +4 with DCV 2 WF: Small Arms Skills Cost: 62 Cost Perk 3 Anonymity Perks Cost: 3 Total Character Cost: 340 Pts. Disadvantage 15 Hunted: VIPER 8- (Mo Pow, Kill/Capture) 20 Psychological Limitation: Hatred of VIPER (Common, Total) 5 Distinctive Features: Clone (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) Total Disadvantage Points: 40 Quote Link to comment Share on other sites More sharing options...
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