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UNTIL SpecOps—Fast Assault Agent package w/ Martial Arts


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Hey Gang...

 

I decided my little UNTIL game needed a Fast Assault agent package. It allowed me to adapt Speedster Martial Arts to a form that even agents could love.

 

You'll find an .hpk file of the Fast Assault Agent Package Deal and an .hdp for UNTIL Fast Assault Martial Arts in the Vault section at the Hero Designer website.

 

So, the agent template, after the pattern set in UNTIL: Defenders of Freedom...

 

[b]Fast Assault Agent (FST)[/b]

6	+3" Running
3 	3 points divided between Swimming and Leaping
3	Breakfall
3	Teamwork
10	Martial Arts: Fast Assault Martial Arts
10	Choose 10 points' worth of the following: Acrobatics, Climbing,
       Combat Driving, Combat Piloting, Combat Skill Levels, Deduction,
       Demolitions, Electronics, Environmental Movement, Lockpicking, 
       Fast Assault Martial Arts maneuvers, Navigation, Paramedics, Riding,
       Security Systems, Skill Levels, Stealth, Survival, Systems Operation,
       Tactics, appropriate TFs, any Background Skill, improve any Package
       Deal Skill.

35 pts.

 

And...

[b]
UNTIL Fast Assault Martial Arts[/b]

[b]Passing Disarm:[/b]  1/2 Phase, -1 OCV, -1 DCV, Disarm, 20 STR to Disarm roll; FMove
[b]Passing Strike:[/b]  1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/5; FMove
[b]Passing Throw:[/b]  1/2 Phase, +0 OCV, +0 DCV, 2d6 +v/5; Target Falls; FMove
[b]Sprinting Dodge:[/b]  1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
[b]Sprinting Grab:[/b]  1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on; FMove
[b]Sprinting Throw:[/b]  1/2 Phase, -1 OCV, -2 DCV, Grab Two Limbs;  +v/5; Target Falls; FMove

[b][i]Note:[/i][/b] Each maneuver costs 5 points.

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