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Menerva


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Suffering from a bit of writers block so we fall to the old standby, making a character. Hope you enjoy, the speed is kind of funny, inspired by recovery tricks I had seen.

 

Menerva

 

Val Char Cost Roll Notes

8 STR -2 11- Lift 75.8kg; 1 ½d6

10 DEX 0 11- OCV: 3/DCV: 3

13 CON 6 12-

13 BODY 6 12-

28 INT 18 15- PER Roll 15-

20 EGO 20 13- ECV: 7

13 PRE 3 12- PRE Attack: 2 ½d6

12 COM 1 11-

 

2+30 PD 0 Total: 2/32 PD (0/30 rPD)

3+30 ED 0 Total: 3/33 ED (0/30 rED)

6 SPD 10 Phases: 2, 4, 6, 8, 10, 12

5 REC 0

26 END 0

24 STUN 0

Total Characteristic Cost: 58

 

Movement: Running: 4"/8"

Flight: 31"/62"

Leaping: 1"/2"

Swimming: 2"/4"

 

Cost Powers END

14 Confidence of Security : +5 with Ranged Combat (25 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾)

 

22 Telekinetic Art: Elemental Control, 100-point powers, (50 Active Points); all slots Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (Requires both hands; -½)

 

22 1) Flight 31", Position Shift, Reduced Endurance (0 END; +½) (100 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (Requires both hands; -½) 0

 

26 2) Telekinesis (35 STR), Affects Porous, Fine Manipulation, Reduced Endurance (0 END; +½) (109 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (Requires both hands; -½) 0

 

12 Telekinetic Might: Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points); Limited Power Power loses about a third of its effectiveness (May only be used for Telekinetic Force Multipower; -½) 0

 

3 Telekinetic Arms: Extra Limbs (28) (5 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾) 0

 

70 Force Field (30 PD/30 ED) (Protect Carried Items), Reduced Endurance (0 END; +½) (105 Active Points); Gestures (Requires both hands; -½) 0

 

1 Life Support (Sleeping: Character only has to sleep 8 hours per week) 0

 

7 Mind Shield: Mental Defense (17 points total) (13 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾) 0

 

47 Telekinetic Force: Multipower, 70-point reserve, all slots Invisible to Sight Group (+½) (105 Active Points); all slots Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼)

 

3u 1) Telekinetic Blast: Energy Blast 14d6 (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

 

3u 2) Invisable Grasp: Entangle 7d6, 7 DEF (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

 

3u 3) Force Wall (10 PD/10 ED; 5" long and 2" tall) (Alterable Size, Opaque Normal Sight) (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

 

3u 4) Telekinetic Blade: Killing Attack - Ranged 5d6-1 (70 Active Points); Linked (Force Field; Lesser Power can only be used when character uses greater Power at full value; -¾), Gestures (-¼), Activation Roll 15- (-¼) 7

 

5 Natural Psychic: Power Defense (5 points) 0

 

20 Telekinetic Master : +3 SPD (30 Active Points); Limited Power Power loses about a third of its effectiveness (May only be used with Telekinetic Art Elemental Control or Telekinetic Force Multipower ; -½)

Notes: Open Segmetns are 4, 8 and 12. Telekinetic segmetns are 2, 6 and 10.

 

Talents

3 Lightning Calculator

 

Skills

3 Bureaucratics 12-

3 Cryptography 15-

3 Deduction 15-

3 Forensic Medicine 15-

3 Research 15-

3 Scientist

2 1) SS: Anatomy 15- (3 Active Points)

2 2) SS: Genetics 15- (3 Active Points)

2 3) SS: Mathematics 15- (3 Active Points)

2 4) SS: Medicine 15- (3 Active Points)

2 5) SS: Metahuman Physiology 15- (3 Active Points)

 

Total Powers & Skill Cost: 292

Total Cost: 350

 

200+ Disadvantages

20 Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe

15 Psychological Limitation: Bound By Duty (Common, Strong)

10 Psychological Limitation: Code Against Killing (Common, Moderate)

15 Psychological Limitation: Seclusive (Common, Strong)

10 Psychological Limitation: Subject to strong media rumors about his moral character (Uncommon, Strong)

20 Social Limitation: Harmful Secret (Frequently, Severe)

20 Vulnerability: 2 x Effect From Psionic Powers (Common)

Notes: Lack of confidence in her own powers

15 Watched: DBC 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

15 Watched: GEO 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

10 Hunted: Cure 8- (As Pow, Harshly Punish)

 

Total Disadvantage Points: 350

 

Background/History: A Dynamic Biotech Corp research assistant April Winchester was devoted to unlocking the link between Metahuman anomalies and standard human genetic make up. A minor psychic herself she had discovered her telekinetic talents early on, possessing roughly enough strength to bounce a basket ball or toss a baseball. It was this small talent that would push her down the path of Metahuman research.

 

Never sure if it was her driven nature or her general discomfort around people April felt little attachment to her peers in schools and later even her teachers as she quickly surpassed them in her studies. Joining DBC after graduating at nineteen she spent less than three months moving through the ranks as she parlayed with senior researchers to get placement where she wanted.

 

By no stretch of the imagination was it glamorous work. For over a year April spent working with cadavers to biopsy brain tissue for research. Putting in extra hours April spent many nights working long past the rest of the team. Alone in the lab she had the run of the place and often dug through doctor Edgar Tables, the lead researcher’s notes. It was during one of these late night sessions she hit upon an epiphany.

 

Some non-Metahuman subjects showed minor psychic abilities when subjected to direct electoral stimulation of the brain. Tables theorized that Metahumans with similar powers may see an increase in their abilities should they be subjected to the same treatment. To date he had yet to find a willing subject. Until now April had hid her Metahuman nature, her talents so minor they were often easy to forget. However, using doctor Tables notes she could easily use an ECT machine to test his theories while working after hours.

 

What April was unaware of was that her DBC had records of her abilities dating back to the seventh grade when she lost control during a softball game. April had been intentionally transferred to Table’s team for this reason, in hopes to use her as a test subject.

 

Working up the courage to test the doctor’s theories she took one of the specialized ECT machines from the lab. Following the lab notes she increased the voltage to the highest output. The research indicated that the current needed would follow a sliding scale based on the starting level of talent. Unfortunately, April did not know that the initial testing had been done offsite with college students. The ECT machines in the lab had already been calibrated to her body.

 

The shock was enough to send her body into an epileptic fit; her brain rewriting itself to survive the sudden jolt of energy. When April awoke she was lying on the floor of the lab, or so she thought. In reality she floated just above the ground suspended in a protective bubble of telekinetic force. The lab itself was in a shambles, everything smashed against the walls. Spending the rest of the night in the lab April mixed her time between cleaning and testing her new limits. When Table’s arrived he seemed oblivious to the broken glass and dented equipment simply asking how she felt and sending her home for the day to get some rest.

 

She found that she could easily lift herself and expand the protective force field around her to shape Telekinetic arms or create barriers. Not leaving the house for the next week April fought with the idea of telling her colleges what had happened but in the end backed down. Although she couldn’t bring herself to update Table’s notes she has committed herself to not letting her abilities go to waste.

 

No longer working double shifts in the lab April has taken to calling herself Menerva at night as she drifts over the city; keeping an especially close eye on the schools and libraries. Although, still not quite confident in her abilities Menerva sees it as her responsibility to use her expanded talents for the good of all.

 

Powers/Tactics: Menerva’s nervous system has almost completely rewritten itself keeping her brain in a hyper active state. It is unclear of the full potential of her abilities at this time as they still seem to be developing. However, due to what seems like a simple lack of confidence almost all of Menerva’s abilities seem linked to the telekinetic force bubble she generates.

 

Appearance: Just a little short April has a healthy, slender build although she lacks a great deal of muscle. As Menerva, she wears a simple white cat suit with the Latin symbol for Mu across the entirety of the chest and waist, the legs of the symbol dipping down across her legs along with a white mask hiding her hair and deep blue gloves and boots.

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