Steve, I finally got around to looking at one of the local copies 5eRev in regard to my question, and I'm afraid that your pointer to page 383 doesn't really seem to address my question. I'm not sure I was clear enough, so I'll try it again and perhaps you can either answer it directly or give a new pointer.
As I understand the rules currently, we have the current situation:
1. Dodge and Martial Dodge bonuses apply to both ranged and melee combat.
2. Most levels that apply to combat maneuvers only apply to melee combat, as they're melee levels themselves.
Now the muddy issue involves using certain types of levels with the aforementioned Dodges. I'll mention the three cases, and (if they're different) perhaps you can tell me in which ones the levels would apply versus ranged.
1. Three point levels that apply to three maneuvers (say, Dodge, Block and Dive for Cover);
2. Three point levels with a martial art (say, Aikido) that includes a Martial Dodge.
3. Five point hand to hand levels (which presumably apply to both sorts of Dodge).
Do any of these three classes of levels help against ranged attacks when dodging? If only some of them do, can you explain the difference (I know you don't do design philosophy; this is purely so I can sort odd cases out as they come up).
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Paragon
Steve, I finally got around to looking at one of the local copies 5eRev in regard to my question, and I'm afraid that your pointer to page 383 doesn't really seem to address my question. I'm not sure I was clear enough, so I'll try it again and perhaps you can either answer it directly or give a new pointer.
As I understand the rules currently, we have the current situation:
1. Dodge and Martial Dodge bonuses apply to both ranged and melee combat.
2. Most levels that apply to combat maneuvers only apply to melee combat, as they're melee levels themselves.
Now the muddy issue involves using certain types of levels with the aforementioned Dodges. I'll mention the three cases, and (if they're different) perhaps you can tell me in which ones the levels would apply versus ranged.
1. Three point levels that apply to three maneuvers (say, Dodge, Block and Dive for Cover);
2. Three point levels with a martial art (say, Aikido) that includes a Martial Dodge.
3. Five point hand to hand levels (which presumably apply to both sorts of Dodge).
Do any of these three classes of levels help against ranged attacks when dodging? If only some of them do, can you explain the difference (I know you don't do design philosophy; this is purely so I can sort odd cases out as they come up).
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