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Zodiac: Martial Artist Master Villain


Charlon

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Re: Zodiac: Martial Artist Master Villain

 

Erm... *joking* but yeah I see what you mean. In the original concept I didn't see him as a villain that would use ranged weapons so missile deflection should be able to counter that. Although I still would like to know how you build those 'Zodiac-boosts' that only occur on certain years for the corresponding groups. Would it be an Aid or...?

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Re: Zodiac: Martial Artist Master Villain

 

Thank you very much. I was thinking of having him be watched by the Celestial Bureaucracy mentioned in Chinese Myth. Good idea, or should I just Stick to UNTIL and PRIMUS? Maybe have them keep tabs on him so he doesn't disrupt the natural order of things (meaning kill important spirits left and right or something along those lines).

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Re: Zodiac: Martial Artist Master Villain

 

I'm going to post up what I've got for him so far. Please note this is by no means a finalized version as *very* many things need to be taken away or even added to the sheet. What I need to know is if I post up the text of the sheet in the reply box it won't appear in code something, right?

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Re: Zodiac: Martial Artist Master Villain

 

Okay! Here's what I've got so far

 

Zodiac

Player: N/A

 

Val Char Cost

35 STR 25

35 DEX 75

40 CON 60

35 BODY 50

28 INT 18

35 EGO 50

45 PRE 35

16 COM 3

 

40 PD 3

40 ED 2

7 SPD 25

15 REC 0

80 END 0

80 STUN 7

 

14" RUN 0

2" SWIM 0

15" LEAP 0

Characteristics Cost: 353

 

Cost Power END

60 Higher State Of Being: Healing 2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (135 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4) 0

65 The Black Metal Sword: Killing Attack - Hand-To-Hand 4d6 (4 1/2d6 w/STR), Required Hands One-Handed (+0), Reduced Endurance (1/2 END; +1/4), No Normal Defense ([Power Defense]; +1), Does BODY (+1) (195 Active Points); OAF Unbreakable Expendable (Extremely Difficult to obtain new Focus; -2) [Notes: This Is an actual weapon from Chinese legend.] 9

204 Zodiac Power: Variable Power Pool, 110 base + 94 control cost, Cosmic (+2) (275 Active Points); Only For Martial Arts Based Powers (-3/4)

0 1) Gate To Else-Heaven: Extra-Dimensional Movement (Single Dimension), Usable By Other (+1/4), Safe Blind Travel (+1/4), Difficult To Dispel (x2 Active Points; +1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (55 Active Points) Real Cost: 55 0

0 2) Chi Blast: Energy Blast 14 1/2d6, Area Of Effect (One Hex; +1/2) (109 Active Points) Real Cost: 109 11

0 3) Alter Ch'i Flow: Dispel Ch'i Based Powers 7d6, Any Ch'i Based Power One At A Time (+1/4), Area Of Effect (One Hex; +1/2) (37 Active Points) Real Cost: 37 4

0 4) Master's Gaze Of The Dragon: Ego Attack 5d6 (Human class of minds), Does BODY (+1) (100 Active Points); Eye Contact Required (-1/2) Real Cost: 67 10

0 5) Absorb Warrior Spirit: Absorption 9d6 (energy, STUN, END), Absorption As A Defense (x2) (90 Active Points) Real Cost: 90 0

0 6) Focused Power: (Total: 106 Active Cost, 89 Real Cost) +25 STR (25 Active Points); No Figured Characteristics (-1/2) (Real Cost: 17) plus +13 CON (26 Active Points); No Figured Characteristics (-1/2) (Real Cost: 17) plus +20 PRE (Real Cost: 20) plus +2 SPD (Real Cost: 20) plus Physical Damage Reduction, Resistant, 25% (Real Cost: 15) Real Cost: 89 2

Mystic Defenses

40 1) Nothing Can Strike Me: Missile Deflection (Any Ranged Attack), Missile Reflection 0

14 2) Hardened By Battle: Hardened (+1/4) for up to 58 Active Points of PD, ED (14 Active Points) 1

63 3) A Body Hardened By Battle: Armor (21 PD/21 ED) 0

17 4) Mystic Toughness: Power Defense (17 points) 0

50 5) Ascended Body: Life Support: Total (Including (Longevity: Immortality) 0

7 6) Lack Of Weakness (-7) for Normal Defense 0

30 7) True Stealth: Invisibility to Sight, Hearing and Mystic Groups and Spatial Awareness , No Fringe (45 Active Points); Requires A Skill Roll (-1/2) 4

Mystic Senses

0 1) Mental Awareness 0

22 2) Spatial Awareness (Unusual Group) 0

25 3) Percieve in the Globe: Increased Arc Of Perception (360 Degrees) with all Sense Groups 0

12 4) Master's Senses: +4 PER with all Sense Groups 0

3 5) Hear the Ghosts: Ultrasonic Perception (Hearing Group) 0

5 6) See the Flames: Infrared Perception (Sight Group) 0

42 7) Ch'i Sense: Detect Ch'i 19-/15- (Unusual Group), Discriminatory, Range, Sense, Targeting, Telescopic: +9, Tracking 0

Mobility

82 1) Bukujutsu: Flight 25", x4 Noncombat, Reduced Endurance (0 END; +1/2) (82 Active Points) 0

2 2) Teleportation 1" 1

21 3) Running +8" (14" total), x4 Noncombat 2

13 4) Leaping +8" (15" forward, 7 1/2" upward) (x4 Noncombat) 1

Powers Cost: 777

 

Cost Martial Arts Maneuver

Total Zodiac Style Kung Fu

4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 70 STR to Disarm

4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 75 STR vs. Grabs

5 5) Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 16d6 Strike

3 6) Joint Lock/Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on

5 7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 16d6 Strike

4 8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6

3 9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 13d6 Strike, Target Falls

4 10) Punch: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike

3 11) Throw: 1/2 Phase, +0 OCV, +1 DCV, 12d6 +v/5, Target Falls

4 12) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND

4 13) Tiger/Dragon Claw: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab

4 14) Sand Palm: 1/2 Phase, +0 OCV, +0 DCV, 75 STR to Shove

20 15) +5 HTH Damage Class(es)

8 16) Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Hook Sword, Polearms and Spears, Staffs, Whips

Martial Arts Cost: 83

 

Cost Skill

20 +2 Overall

15 +5 with Martial Maneuvers

25 +5 with DCV

 

3 Analyze: Style 15-

3 Analyze: Combat 15-

9 Instructor 18-

3 Breakfall 16-

3 Acrobatics 16-

3 Concealment 15-

3 Contortionist 16-

3 Conversation 18-

3 Deduction 15-

10 Defense Maneuver I-IV

3 Disguise 15-

3 Fast Draw 16-

3 Feint 16-

3 Paramedics 15-

3 Persuasion 18-

5 Rapid Attack (HTH)

3 Shadowing 15-

3 Sleight Of Hand 16-

3 Stealth 16-

5 KS: The Martial World 17-

3 KS: World Government 15-

7 KS: Kung Fu 19-

3 KS: Chinese Healing 15-

3 Streetwise 18-

3 Survival 15-

3 Tactics 15-

8 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Off Hand, Three-Section Staff, Wind and Fire Wheels

Skills Cost: 167

 

Cost Perk

15 Money: Filthy Rich

21 Fringe Benefit: Black Belt, General, King

204 Bases

Perks Cost: 240

 

Cost Talent

9 Ambidexterity (no Off Hand penalty)

3 Bump Of Direction

15 Combat Sense 15-

4 Double Jointed

5 Rapid Healing

3 Simulate Death

3 Lightsleep

20 Universal Translator 15-

18 Combat Luck (9 PD/9 ED)

Talents Cost: 80

 

Total Character Cost: 1700

 

Val Disadvantages

10 Reputation: Supervillain Of World-Threatening Power, 8- (Extreme)

15 Enraged: When Belittled or Mocked (Uncommon), go 11-, recover 11-

25 Psychological Limitation: Honorable (Very Common, Total)

10 Distinctive Features: Ch'i Aura (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

25 Psychological Limitation: Believes that Under His Rulership the World Will Be Saved (Very Common, Total)

25 Psychological Limitation: Wants To Rule a World Governed By The Philosophy of Kung Fu (Very Common, Total)

15 Hunted: The Celestial Bureucracy 11- (Mo Pow, NCI, Watching)

20 Social Limitation: Secret Identity: T'ien Zhu-L'ong (Frequently, Severe)

 

Disadvantage Points: 145

Base Points: 280

Experience Required: 1275

Total Experience Available: 1231

Experience Unspent: 0

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