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The Main Man

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About The Main Man

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    is Hero Games' No. 3 Heel
  • Birthday 12/16/1985

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  1. Re: Rifts HERO? If the PPE Endurance Reserve is an Everyman Power, then an Everyman Complication could join it: Susceptibility: Having Psychic Energy END Drained to less than 0 3d6 too harsh? How frequent would anyone say it happens? I imagine it would be Uncommon.
  2. Re: A Thread for Random Videos Europe from 1000 CE to the Present Day
  3. Re: Rifts HERO? That's something that always vaguely struck me as wrong - the draining of PPE seems particularly free of consequence outside of the immediate effect. It always felt like a nuisance rather than a true threat.
  4. Re: Order of the Stick Given the punchline, I think it's a blend - they're that good, but it is quite obvious.
  5. Re: Order of the Stick At 12 strips in the morning and 12 strips at night, I finally caught up to OOTS. And now here I am in this thread. So yeah...
  6. Re: Rifts HERO? I would like to go on record by saying that PPE, ISP, Chi are unnecessarily separate mechanics within Palladium, especially since ISP and PPE are convertible. Let's say you give every character an Endurance Reserve of 20 END and 4 REC for free to represent how everyone has some PPE. That's worth 10 CP if I recall. Just like Everyman Skills, this can be sold off, which coincides with Rifts explaining low PPE scores as people spending them in pursuit of more mundane skills and such.
  7. Re: Genre-crossover nightmares Air Force One Piece Eerie Indiana Jones Black Adder's Seven
  8. Re: Genre-crossover nightmares Dark Star War Games of Thrones Friday the 13th (you read that right) Half-Bake Boss House Party (you read that right) Pride and Punisher Sappho & Stalin
  9. Re: Rifts HERO? So here's a new method I conceived of converting Palladium’s MDC, SDC, and HP into HERO’s BODY, STUN, PD, and ED. A. Palladium characters roll 3d6 for all Attributes, which averages 10.5. Not too shabby a comparison to HERO’s base 10 for Characteristics. B. Palladium characters add 1d6 to their Physical Endurance for base Hit Points, but HERO does no such thing. Regardless, 10.5 + 3.5 = 14 HP, which will correspond to HERO’s base BODY score of 10. C. Palladium characters vary in their starting totals, but let’s look at Rifts for a moment: Men at Arms roll 1d4x10 for starting SDC (average 25 SDC) Magic characters roll 4d6 (average 14 SDC) Psychics and Scholars/Adventurers roll 3d6 (average 10.5 SDC) This makes the average SDC value 16.5 SDC, which will correspond to HERO’s starting total of 20 STUN. D. Mega-Damage Capacity is divided in two to get an HP + SDC total, so that will be considered. E. HERO assumes that every +5 AP is 2x the effectiveness of the value below it. Furthermore, 2 BODY, 6 STUN, the maximum effect of 1d6 Normal Damage, costs 5 CP. This will be considered below as well. F. Palladium does not use a subtraction mechanic like PD or ED, but here we will apply it. G. Finally, as MDC/HP/SDC totals get higher and higher, it takes greater and greater amounts of BODY, STUN, PD, and ED to keep up, so Damage Reduction is implemented to remain sensible. Here's the final chart taking everything into account: [TABLE=class: grid, width: 125] [TR] [TD=align: center]AP[/TD] [TD=align: center]Multiple[/TD] [TD=align: center]MDC[/TD] [TD=align: center]HP[/TD] [TD=align: center]SDC[/TD] [TD=align: center]BODY[/TD] [TD=align: center]STUN[/TD] [TD=align: center]PD[/TD] [TD=align: center]ED[/TD] [TD=align: center]Damage Reduction[/TD] [/TR] [TR] [TD=align: center]0[/TD] [TD=align: center]x1[/TD] [TD=align: center]30[/TD] [TD=align: center]15[/TD] [TD=align: center]15[/TD] [TD=align: center]10[/TD] [TD=align: center]20[/TD] [TD=align: center]2[/TD] [TD=align: center]2[/TD] [TD=align: center]0%[/TD] [/TR] [TR] [TD=align: center]+3[/TD] [TD=align: center]x1.5[/TD] [TD=align: center]45[/TD] [TD=align: center]23[/TD] [TD=align: center]23[/TD] [TD=align: center]11[/TD] [TD=align: center]24[/TD] [TD=align: center]3[/TD] [TD=align: center]3[/TD] [TD=align: center]0%[/TD] [/TR] [TR] [TD=align: center]+5[/TD] [TD=align: center]x2[/TD] [TD=align: center]60[/TD] [TD=align: center]30[/TD] [TD=align: center]30[/TD] [TD=align: center]12[/TD] [TD=align: center]26[/TD] [TD=align: center]4[/TD] [TD=align: center]4[/TD] [TD=align: center]0%[/TD] [/TR] [TR] [TD=align: center]+8[/TD] [TD=align: center]x3[/TD] [TD=align: center]90[/TD] [TD=align: center]45[/TD] [TD=align: center]45[/TD] [TD=align: center]13[/TD] [TD=align: center]30[/TD] [TD=align: center]5[/TD] [TD=align: center]5[/TD] [TD=align: center]0%[/TD] [/TR] [TR] [TD=align: center]+10[/TD] [TD=align: center]x4[/TD] [TD=align: center]120[/TD] [TD=align: center]60[/TD] [TD=align: center]60[/TD] [TD=align: center]14[/TD] [TD=align: center]32[/TD] [TD=align: center]6[/TD] [TD=align: center]6[/TD] [TD=align: center]25%[/TD] [/TR] [TR] [TD=align: center]+13[/TD] [TD=align: center]x6[/TD] [TD=align: center]180[/TD] [TD=align: center]90[/TD] [TD=align: center]90[/TD] [TD=align: center]15[/TD] [TD=align: center]36[/TD] [TD=align: center]7[/TD] [TD=align: center]7[/TD] [TD=align: center]25%[/TD] [/TR] [TR] [TD=align: center]+15[/TD] [TD=align: center]x8[/TD] [TD=align: center]240[/TD] [TD=align: center]120[/TD] [TD=align: center]120[/TD] [TD=align: center]16[/TD] [TD=align: center]38[/TD] [TD=align: center]8[/TD] [TD=align: center]8[/TD] [TD=align: center]25%[/TD] [/TR] [TR] [TD=align: center]+18[/TD] [TD=align: center]x12[/TD] [TD=align: center]360[/TD] [TD=align: center]180[/TD] [TD=align: center]180[/TD] [TD=align: center]17[/TD] [TD=align: center]42[/TD] [TD=align: center]9[/TD] [TD=align: center]9[/TD] [TD=align: center]25%[/TD] [/TR] [TR] [TD=align: center]+20[/TD] [TD=align: center]x16[/TD] [TD=align: center]480[/TD] [TD=align: center]240[/TD] [TD=align: center]240[/TD] [TD=align: center]18[/TD] [TD=align: center]44[/TD] [TD=align: center]10[/TD] [TD=align: center]10[/TD] [TD=align: center]50%[/TD] [/TR] [TR] [TD=align: center]+23[/TD] [TD=align: center]x24[/TD] [TD=align: center]720[/TD] [TD=align: center]360[/TD] [TD=align: center]360[/TD] [TD=align: center]19[/TD] [TD=align: center]48[/TD] [TD=align: center]11[/TD] [TD=align: center]11[/TD] [TD=align: center]50%[/TD] [/TR] [TR] [TD=align: center]+25[/TD] [TD=align: center]x32[/TD] [TD=align: center]960[/TD] [TD=align: center]480[/TD] [TD=align: center]480[/TD] [TD=align: center]20[/TD] [TD=align: center]50[/TD] [TD=align: center]12[/TD] [TD=align: center]12[/TD] [TD=align: center]50%[/TD] [/TR] [TR] [TD=align: center]+28[/TD] [TD=align: center]x48[/TD] [TD=align: center]1,440[/TD] [TD=align: center]720[/TD] [TD=align: center]720[/TD] [TD=align: center]21[/TD] [TD=align: center]54[/TD] [TD=align: center]13[/TD] [TD=align: center]13[/TD] [TD=align: center]50%[/TD] [/TR] [TR] [TD=align: center]+30[/TD] [TD=align: center]x64[/TD] [TD=align: center]1,920[/TD] [TD=align: center]960[/TD] [TD=align: center]960[/TD] [TD=align: center]22[/TD] [TD=align: center]56[/TD] [TD=align: center]14[/TD] [TD=align: center]14[/TD] [TD=align: center]75%[/TD] [/TR] [TR] [TD=align: center]+33[/TD] [TD=align: center]x96[/TD] [TD=align: center]2,880[/TD] [TD=align: center]1,440[/TD] [TD=align: center]1,440[/TD] [TD=align: center]23[/TD] [TD=align: center]60[/TD] [TD=align: center]15[/TD] [TD=align: center]15[/TD] [TD=align: center]75%[/TD] [/TR] [TR] [TD=align: center]+35[/TD] [TD=align: center]x128[/TD] [TD=align: center]3,840[/TD] [TD=align: center]1,920[/TD] [TD=align: center]1,920[/TD] [TD=align: center]24[/TD] [TD=align: center]62[/TD] [TD=align: center]16[/TD] [TD=align: center]16[/TD] [TD=align: center]75%[/TD] [/TR] [/TABLE] These are assuming straight MDC conversions. Obviously, HP and SDC characters do not have such evenly split HP/SDC ratios, and they generally have more SDC than HP, so you can add HP and SDC together for the equivalent MDC total. Since MDC is not only 100x HP/SDC but also a Damage Threshold, 6e's "Damage Negation" Power provides a handy tool for keeping MDC more balanced in HERO rather than just giving extraordinarily high BODY and STUN scores. Damage Negation -7 Physical DCs/ -7 Energy DCs (70 Active Points) should suffice for any Mega-Damage character, though it opens up the opportunity for more variable levels. Personally, I don't bother with literal conversion anymore, but what are everyone's thoughts?
  10. Re: Genre-crossover nightmares Some of these next ones actually sound good to me: Assault on District 13 Breaking Bone Dexter Who Epic Meal Time Bandits The Girl Who Kicked the Marble Hornets' Nest The S Shield Winkler: Portrait of a Serial Killer
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