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Magic System


diocletianx

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Below is a magic system I am thinking of implementing. I’d like to get peoples feedback.

 

Magic System

 

All characters built on 100 + 25 CP

 

Magic Skill (CP 3/2) – (9+EGO/5) EGO allows you to control the forces of magic

Talents (3CP each):

Magic Aptitude – must have to use magic (not necessarily magic items)

Magic Ritual – must have to participate in ritual magic; requires Magic Aptitude

Create Magic Items – must have to create magic items; requires Magic Ritual

 

Intelligence is required to recall spells. There is a penalty when you attempt to cast spells of higher level.

Spell Level: AP/10

Spell Delta: (INT-10) - Spell Level

 

Skill Roll: (9+EGO/5) – 1/10AP – Spell Delta

 

Magic Discipline

• College of Elemental Earth

o SFx: Magic:Earth

• College of Elemental Air

o SFx: Magic:Air

• College of Elemental Fire

o SFx: Magic:Fire

• College of Elemental Water

o SFx: Magic:Water

• Sorcery

o Innate magic ability. Must use endurance. Cannot use Focus limitation.

o SFx: Magic

• Magician

o Conjurers, Prestidigitators, etc.. Must use Focus limitation.

o SFx: Magic

• Necromancer

o SFx: Magic:Death

• Druid

o Must be channeled through a living (or once living) natural element (wood, dirt, leaf, etc..)

o SFx: Magic: Nature

• Priestly

o Must be channeled through a focus (holy symbol) (OAF)

o SFx: Magic: Divine

 

All magic is setup in VPP. Some disciplines require limitations on the control cost (all mages may choose to have a limitation).

 

Endurance Reserve: required for the VPP. All spells draw from the reserve and then the casters END then STUN. Reserve Max is 2 x END, REC 1 / 5 MIN.

 

Magic Ritual:

One or more Mages of the same Discipline may combine VPP power. Use the lowest Spell Delta and the lowest skill roll. It takes 1 minute for the casters to combine pools.

 

Create Magic Item:

Must have this talent to create magic items. The appropriate advantages, permanent, uncontrolled, etc… are required.

 

 

That's it so far.

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