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Instant Karma


Chris-M

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The simplest approach would seem to be to build the character with a lot of Luck and a lot of Unluck, the former with the Limitation "Only works immediately after doing something particularly good or selfless," and the latter with the Limitation "Only affects the character immediately after doing something particularly bad or selfish."

 

The two obvious problems that jump out at me are having to rule on what is "particularly good/selfless" or "particularly bad/selfish," and the fact that this shtick could really get out of hand and dominate attention at the game table too much. To address the latter point, I'd probably also slap an Activation roll on both. As to the first point...I suppose you could go with an 8 or less Activation roll and if an action by the character seems close to qualifying just roll the Activation roll and let karma decide. :)

 

Thoughts?

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