Toadmaster Posted August 17, 2003 Report Share Posted August 17, 2003 Ok, I've looked through TUV and Fred (but didn't see it mentioned), I have an idea how to do it but I was wondering if there might be a better way. Armored vehicles (tanks, APCs etc) have terrible awareness of whats going on outside when they are closed up inside the armor, this is why most tank commanders ride around with their head sticking out of the turret even when bullets are whizzing around (and also why guys on the ground can run up and toss explosives on or under tanks). The examples in TUV do not make any mention of this. What I was thinking of doing was adding a PER penalty, which is reduced when the position is unbuttened, so for example all crew members take a -3 to PER, if they open their hatch and poke their head out this is reduced to a -1 (its still loud and there are blind spots) but then the armor protection becomes an activation roll of say 11- (or alternately hits to the upper body are unprotected if hit locations are used). This would also be applied to the use of many machineguns mounted on the roof (a few are remote controlled). Certain positions are also limited to certain arcs, like the driver can only see into the front arc, I'm not sure how to do this. Also the weapons can not be used very close to the vehicle, I've not seen a weapon with a minimum range listed, how would this be done or is it just a new lim to be determined by the GM. Any other ideas or comments? Thanks Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted August 17, 2003 Report Share Posted August 17, 2003 You can buy Physical Limitations to simulate this. Physical Limitation: Poor field of vision inside vehicle -15 pts. As you described it, it's about a 15 point disadvantage. Quote Link to comment Share on other sites More sharing options...
CorpCommander Posted August 17, 2003 Report Share Posted August 17, 2003 Disagree -1 PER with the hatch popped is too harsh. It should be +0 PER and could even be better. The TC usually has binoculars and there is a huge advantage to being 8-10 feet up in the air when it comes to making perception rolls. Quote Link to comment Share on other sites More sharing options...
Toadmaster Posted August 22, 2003 Author Report Share Posted August 22, 2003 Binoculars would add positive modifiers of their own, I was thinking more about trying to spot somebody close to the tank, at close range there are blind spots an enemy could hide in, I suppose a -1 PER and a +1 or +2 Rmod vs Per could do this (balances out the penalty a few meters out from the tank, possibly even improves PER several meters out to simulate seeing over short walls, bushes etc) For Phys Lim, I guess find the appropriate level and then drop it one level since the penalty can be overcome by reducing your protection? Quote Link to comment Share on other sites More sharing options...
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