Beast Posted November 7, 2008 Report Share Posted November 7, 2008 here is Mk 2 of Grave Robber built on 300 points for a game that works on 50 active(1 power might be over by 1 point) any comments welcomed(and yes this is a Villian) Grave Robber Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [3] 20 DEX 30 13- OCV: 7/DCV: 7 15 CON 10 12- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 14 EGO 8 12- ECV: 5 18 PRE 8 13- PRE Attack: 3 ½d6 8 COM -1 11- 3+10 PD 0 Total: 3/13 PD (0/10 rPD) 3+10 ED 0 Total: 3/13 ED (0/10 rED) 4 SPD 10 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 30 STUN 4 Total Characteristic Cost: 82 Movement: Running: 6"/12" Leaping: 3"/33"/24"/264" Swimming: 2"/4" Cost Powers END 18 Alter physology: Elemental Control, 44-point powers, (22 Active Points); all slots OIHID (-¼) 18 1) will sapping toxin: Drain EGO 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +¼), Reduced Endurance (0 END; +½), Damage Shield (Offensive; +¾), Continuous (+1), NND ([standard]LS vs all toxins; +1) (45 Active Points) 0 10 2) Telepathy 5d6, Reduced Endurance (0 END; +½), Persistent (+½) (50 Active Points); Skin Contact Required (-1), Always On (-½) 0 12 3) Mind Control 3 ½d6, Telepathic (+¼), Reduced Endurance (0 END; +½), Continuous (+1) (49 Active Points); Skin Contact Required (-1) 0 12 4) Shrinking (0.5 m tall, 1.5625 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Reduced Endurance (0 END; +½), Persistent (+½) (40 Active Points); Always On (-½) 0 10 5) Major Transform 1d6-1 (host body for grave robber, rec per month(so long as to have no contact physiscal contact with Grave Robber), Reduced Endurance (0 END; +½), Damage Shield (Offensive; +¾), Continuous (+1), NND ([standard]LS vs all toxins; +1) (42 Active Points); Conditional Power Power does not work in Very Common Circumstances (needs skin to skin contact; -1) 0 18 6) Shape Shift (Sight Group, any shape), Reduced Endurance (0 END; +½) (45 Active Points) 0 17 7) (Total: 45 Active Cost, 32 Real Cost) Clinging (46 STR) (20 Active Points); Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 13) plus Stretching 4" (20 Active Points) (Real Cost: 16) plus Extra Limbs (10) (5 Active Points); Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 3) 5 18 8) Leaping +30" (3"/33" forward, 1 ½"/16 ½" upward) (Accurate, x8 Noncombat) (45 Active Points) 4 15 9) (Total: 45 Active Cost, 30 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 20) plus Armor (10 PD/0 ED) (15 Active Points); Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 10) 4 15 10) (Total: 45 Active Cost, 30 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 20) plus Armor (0 PD/10 ED) (15 Active Points); Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 10) 4 4 Choke Hold -2 +0 Grab One Limb; 2d6 NND 5 Flying Grab -2 -1 Grab Two Limbs, 25 STR for holding on; FMove 3 Legsweep +2 -1 4d6 Strike, Target Falls 5 Passing Strike +1 +0 3d6 +v/5; FMove Perks 5 Ill gotten gains: Money: Well Off Skills 3 Stealth 13- Notes: 17- in villan form 3 Tracking 13- 3 Deduction 13- 3 Criminology 13- 4 Flying grab: +4 with any single attack 3 who's who: Research 13- 3 Concealment 13- Notes: 17- when hidding 3 Contortionist 13- 5 Power 12- 3 Disguise 13- Total Powers & Skill Cost: 218 Total Cost: 300 150+ Disadvantages 20 Distinctive Features: a puddle of black slime in villian form (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Hunted: His creators(an evil bio engineering company 8- (Mo Pow, NCI, Capture) 20 Enraged: if one that he is controling is taken away (Uncommon), go 14-, recover 11- 20 Hunted: Primus 8- (Mo Pow, NCI, Harshly Punish) 20 Psychological Limitation: Wants control (Very Common, Strong) 15 Psychological Limitation: cares nothing for others unless it benifits him (Common, Strong) 15 Psychological Limitation: Hatered of bioengineers (Uncommon, Total) 20 Reputation: killer, 14- (Extreme) Total Disadvantage Points: 300 Background/History: Somebody wanted to create a zombie apocalyse the only problem was that the base person they used could not seperate the slime he had become to infect others Personality/Motivation: wants to control it all Quote: you will be one with us Powers/Tactics: attacks from surprise(leaps or drops on targets) reduces ego to negative numbers so telepathy and mind control will work easilly second toxin makes them host bodies that are easilly stored when not needed will go after normals with money take control move money out of their control to his and asume victimes life till money is all gone then have the victim kill themselves to cover his trail Campaign Use: body snacher for putting DNPC in danger or have them go missing or to get at a hero that normally could not be gotten(has a power suit Appearance: villian form is a small puddle of slime Quote Link to comment Share on other sites More sharing options...
Beast Posted November 9, 2008 Author Report Share Posted November 9, 2008 Re: Grave Robber Mk2 bump any comments? Quote Link to comment Share on other sites More sharing options...
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