Jump to content

Beast

HERO Member
  • Content Count

    2,941
  • Joined

  • Last visited

Everything posted by Beast

  1. you can use any of mine that are in the downloads section just give me a buzz if any work for you to use or tweak if need be https://www.herogames.com/profile/136-beast/content/?type=downloads_file
  2. I have been playing since 2nd ed currently I'm in 1 game here in the clubs (6th ed play by post) and several 5th & 6th on Rpol all play by post I have 4th-6th rules(hero designer) and would love to play on roll20, tabletop simulator, etc... w/ voice and real time
  3. Beast

    Where to start

    I's start w/ Champions complete pdf at 20$ then add the current Bundle of holding for 4th ed as this will give you tons of earlier source material that can be converted to 6th ed or go with 4th ed as the rules are there also 4th edition is a bit simpler in building characters the bundle is currently at 30.52$ for everything hurry as it will be going up https://bundleofholding.com/presents/Champions4Essentials2020
  4. depending on the distance you wanted to operate stretching does not cross intervening space(but must be able to get there) and penatrative sight is 1 method another would be to buy the limb as a vehicle w/ some kind of perception and mind link remote control and any power/s you want it to have(summon so it can be in a multipower)
  5. well 3 if you count the pdf or 4 if the back up counts and the whole 4th ed bundle when it came out besides at 5$ it was hard to turn down
  6. Glad I have 2 copies of that book should a game of 4th ed comes up
  7. Ghost Cat Val Char Cost Roll Notes 55 STR 5 20- Lift 51.2tons; 11d6 [1] 18 DEX 16 13- OCV: 9/DCV: 7 25 CON 15 14- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- ECV: 3 - 3 18 PRE 8 13- PRE Attack: 3 ½d6 9 OCV 30 7 DCV 20 3 OMCV 0 3 DMCV 0 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 25 PD 13 Total: 25 PD (10 rPD) 25 ED 13 Total: 25 ED (10 rED) 15 REC 11 50 END 6 10 BODY 0 60 STUN 20 Total Characteristic Cost: 206 Movement: Running: 28m/56m Leaping: 48m/96m Swimming: 4m/8m Cost Powers END 24 Nanite Alien tech body manipulation: Multipower, 30-point reserve, (30 Active Points); all slots Unified Power (-¼) 1f 1) Fur ball fight: (Total: 30 Active Cost, 13 Real Cost) Stretching 5m (5 Active Points); Only To Cause Damage (-½), no Noncombat Stretching (-¼), No Velocity Damage (-¼) (Real Cost: 2) plus +5 with a large group of attacks (25 Active Points); Limited Power Power loses about half of its effectiveness (only to counter act negatives from a sweep maneuver; -1) (Real Cost: 11) 1 2f 2) Running +16m (28m total), Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement]swimming (+¼) (30 Active Points) 1 2f 3) Leaping +48m (48m forward, 24m upward), Reduced Endurance (½ END; +¼) (30 Active Points) 1 2f 4) Extreme Parcour: Running 6m, x8 Noncombat, Usable [As Second Mode Of Movement]Leaping (+¼), Reduced Endurance (½ END; +¼) (30 Active Points) 1 Notes: 144mph ncm phase 0 18m combat Phase 1 of ncm 36mPhase 2 of ncm 54m phase 3 of ncm72 m phase 4 of ncm 90m phase 5 of ncm 108m phase 6 of ncm 126m phase 7 of ncm 144m 2f 5) Claws: HKA 2d6 (5 ½d6 w/STR) (30 Active Points); Restrainable (-½) 3 Nanite alien tech enhancements, all slots Unified Power (-¼) 9 1) Shape Shift (Sight, Hearing and Touch Groups, limited group of shapes), Makeover, Costs END Only To Change Shape (+¼) (35 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; -½) 15 8 2) Radar (Radio Group) (15 Active Points); Lockout (Normal vision; -½) 0 24 3) Resistant Protection (10 PD/10 ED) (30 Active Points) 0 48 4) +40 STR, Reduced Endurance (0 END; +½) (60 Active Points) 3 5) HA +1d6+1 (7 Active Points); Restrainable (-½), Hand-To-Hand Attack (-¼) 1 13 6) Regeneration (1 BODY per Turn) (16 Active Points) 0 8 7) Clinging (normal STR) (10 Active Points) 0 11 😎 Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (14 Active Points) 0 5 9) +2/+2d6 Striking Appearance (vs. all characters) (6 Active Points) Skills 0 Dex Based Skils 3 1) Breakfall 13- 3 2) Stealth 13- 3 3) Shadowing 13- 0 Int based skills 3 1) Deduction 13- 3 2) Mimicry 13- 2 3) Navigation (Land) 13- 3 4) Security Systems 13- 0 Pre based skills may add +2 for Striking Appearence 3 1) Acting 13- 3 2) Conversation 13- 3 Scholar 1 1) Law Enforcement procedures: KS (2 Active Points) 11- 1 2) Super powered world: KS (2 Active Points) 11- 1 3) KS: Secret Socities (2 Active Points) 11- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) AK: USA 8- 0 4) Language: English (idiomatic; literate) (5 Active Points) 0 5) Paramedics 8- 0 6) Persuasion 8- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 194 Total Cost: 400 400+ Matching Complications 5 Distinctive Features: Nanotech Infused (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 25 Hunted: Various tech seeking villains Frequently (Mo Pow; NCI; Harshly Punish) Notes: Ghost Cat was created using alien(1 of a kind)nanites 15 Psychological Complication: code vs Killing (Common; Strong) 10 Physical Complication: partial amnesia (Infrequently; Slightly Impairing) Notes: can only remember the past 7 yrs and knows the SD memories are not hers but they are a template that has helped in her learning of the world 10 Psychological Complication: Striving to Be More Human (Common; Moderate) Notes: Because she still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ... 10 Physical Complication: Affected as both Human and Machine re: Mental Powers (Infrequently; Slightly Impairing) Notes: Due to the fact that she is not just human but also highly infused with nanobots, Ghost Cat can be affected by mental powers that target either humans (her brain), or machines (her nanobots, which then control her brain). Total Complications Points: 400
  8. I'm just making GC a 400/75 pt character
  9. Rpol has a dice roller as it is a play by post(everybody goes to the same website and posts to a common forum that the GM sets up It is free you will need to use 2nd free website like https://postimages.org/
  10. So do you want us to go up to 400 standard supers?
  11. I have played on roll20 as a basic player you can set up 1 click die rolls really easy on the free side
  12. here are a bunch from Independence games(formally Gypsy Knight Games) they do their own traveler universe using the Cepheus engine(modded Mong Traveller 1st ed) https://independencerpgs.com/collections/all
  13. does it really matter? If the GM wants the villain to return the Villain will return unless the Heroes kill the Villain and keep the body in an extra- dimensional vault even then it was an LMD ,clone, new robot body, etc if the GM wants So all types are viable, but if the GM wants to bring that Villain back , where there is a will there is a way I would take most as a vacation for the villain time will tell
  14. GC will call it in and go take a look see at what is happening
  15. GC will patrol Lakeside in a circular pattern for now
  16. I'll take lakeview and patrol that area and call in if I see anything
  17. I'll bleed for a few seconds then my nano parts will heal me and my genetic structure heals fast also
  18. more a cyborg with free will and the cyborg parts are nano sized
  19. I have most of my mother's memories that go all the way back to the early 1920's ,and my father's genetic material was from a nazi ubermensch project add in some alien tech ,set to simmer for 40 some odd yrs with occasional testing and presto changeo BOOM I was born just over 2 yrs ago My mother Silk Detective's memories downloaded shortly there afterwards that where only a few months old
  20. I'm in mph which would be roughly 150kph But I'm running and leaping
  21. Since there are 4 of us lets do a 1 in Lakeview, 2 in poverty Gulch(Arachne and our fastest flyer) and 1 in Brackett Park every few day we swap where our heavy 2 person unit is we have radios to call in the others should 1 unit strike gold Also maybe it is time we found out how fast you can fly
×
×
  • Create New...