schir1964 Posted January 15, 2009 Report Share Posted January 15, 2009 Effects Of Sleep Deprivation (Alternative Mechanic) This is possible replacement for the rules handling Sleep Deprivation for those who may want something with a more effect. This mechanic uses the wakeful time and required sleep time as threshold measurements to define level of effects. This structure might also work for other types of environment effects that exist for characters. Level Of Effect Time Period: Being awake continuously during a full wakefulness and required sleep time period. Levels Of Effect Level 0: Character gets minimum sleep time required. Level 1: All actions cost 2x END (minimum of 1 END). Begins after being awake for first Level Of Effect Time Period. Level 2: All actions cost 4x END (minimum of 2 END). Begins after being awake for 2 Level Of Effect Time Periods. Level 3: All actions cost 8x END (minimum of 3 END). Begins after being awake for 2 Level Of Effect Time Periods. ... Using this structure the GM can modify the effects to fit better for various types of campaigns. - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
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