The_Patriot Posted March 31, 2009 Report Share Posted March 31, 2009 Lady Stalker Val Char Cost Roll Notes 18 STR 8 15- Lift 1837.9kg; 6d6 [3] 23 DEX 39 14- OCV: 8/DCV: 8 16 CON 12 12- 13 BODY 6 12- 15 INT 5 12- PER Roll 16- 13 EGO 6 12- ECV: 4 14 PRE 4 12- PRE Attack: 2 ½d6 16 COM 3 12- 10+8 PD 6 Total: 10/18 PD (0/8 rPD) 10+8 ED 7 Total: 10/18 ED (0/8 rED) 6 SPD 27 Phases: 2, 4, 6, 8, 10, 12 12 REC 10 35 END 2 30 STUN 0 Total Characteristic Cost: 135 Movement: Running: 6"/12" Leaping: 6"/12" Swimming: 2"/4" Swinging: 60"/120" Cost Powers END 10 Jien: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Required Hands One-Handed (+0) (15 Active Points); OAF (-1), Strength Minimum 10 (-½), Real Weapon (-¼) 1 Notes: (x2 number of items) 34 Bow and Trick Arrows: Multipower, 60-point reserve, (60 Active Points); all slots OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼) 2u 1) Air Concussion Arrows: Dispel Darkness 10d6, Area Of Effect (3" Radius; +1) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), Only versus Smokes, Mists, and Related Darkness (-½), 8 Charges (-½) [8] 3u 2) Blast Arrows: Energy Blast 12d6 (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8] 3u 3) Normal Arrows: Killing Attack - Ranged 4d6, 16 Charges (+0) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼) [16] 3u 4) Explosive Arrows: Energy Blast 8d6, Explosion (+½) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8] 3u 5) Flare Arrow: Sight Group Flash 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8] 3u 6) Bolo Arrow: Entangle 6d6, 6 DEF (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8] 2u 7) Climb Line Arrow: Stretching 12" (60 Active Points); Only for Grabbing, Pulling, and Climbing (-1), OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 4 Recoverable Charges (-½) [4 rc] 3u 8) Neural Interference Arrow: Drain STR 4d6, Ranged (+½) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 8 Charges (-½) [8] 3u 9) Smoke Arrow: Darkness to Sight Group 6" radius (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), 4 Continuing Charges lasting 1 Minute each (-¼) [4 cc] 3u 10) Swingline Arrow: Swinging 60", 8 Recoverable Charges (+0) (60 Active Points); OAF Durable (Focus (Bow and Arrows); -1), Requires Multiple Foci or functions at reduced effectiveness (+¼) [8 rc] 9 Well Developed Physique: +13 STR (13 Active Points); No Figured Characteristics (-½) 1 24 Iron Skin: Armor (8 PD/8 ED) 12 +4 PER with all Sense Groups An Ch'i Maneuver OCV DCV Notes 4 Martial Block +2 +2 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Nerve Strike -1 +1 2d6 NND 4 Basic Shot +0 +0 Strike, +2 DC 3 Defensive Shot -1 +2 Strike 5 Moving Shot -1 +0 Weapon, Weapon; FMove 4 Quick Shot +1 +0 Strike, +2 DC 2 Weapon Element: Blades, Polearms and Spears Talents 15 Danger Sense (self only, in combat) 16-/12- Skills An Ch'i 5 1) +1 with Ranged Combat 3 2) Contortionist 14- 3 3) Fast Draw 14- 3 4) KS: An Ch'i 12- 3 5) Mimicry 12- 3 6) Stealth 14- 3 7) Survival 12- 3 8) Tracking 12- 7 9) WF: Bows, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand 10 Two-Weapon Fighting (HTH) 5 +1 with HTH Combat 5 Defense Maneuver I-II Total Powers & Skill Cost: 216 Total Cost: 350 200+ Disadvantages 20 Hunted: Biogenetics 8- (Mo Pow; NCI; Capture) 20 Hunted: Cyberware 14- (Mo Pow; NCI; Watching) 20 Social Limitation: Subject to Orders from Cyberware (Very Frequently; Major) 0 Physical Limitation: Power Nullifier (Frequently; Fully Impairing; Custom Adder) 90 Experience Points Total Disadvantage Points: 350 Earned Experience: 0 Spent Experience: 90 Unspent Experience: 0 Quote Link to comment Share on other sites More sharing options...
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