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FYI: Team Fortress "Spy" build


Funksaw

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Figured this might be an interesting thought experiment: how would you model some of the Spy powers in the new TF2 patch?

 

Here's what I've got:

 

The Invisibility Watch turns the spy invisible for a short time, but he cannot attack during this time. He can use it instantly, but it takes a while to recharge.

 

Cost Power

10 Invisibility Watch: Invisibility to Sight Group , 8 Continuing Charges lasting 1 Turn each (+0), Delayed Effect (+1/4) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only When Not Attacking (-1/2), IIF (-1/4)

 

 

The Cloak and Dagger is similar to the Invisibility Watch, but it can only be recharged by the character standing still. However, if the character is motionless, it can be used indefinitely. Still, you cannot attack while using the power.

 

8 Clock & Dagger (Motion) Watch: Invisibility to Sight Group , Delayed Effect (+1/4) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Recoverable Continuing Charges (Recovers only when standing still for 1 turn) lasting 1 Turn (Recovers Under Limited Circumstances; -3/4), Only When Not Attacking (-1/2), IIF (-1/4)

8 Clock & Dagger (Still) Watch: Invisibility to Sight Group , Delayed Effect (+1/4) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only When Not Attacking (-1/2), Chameleon (-1/2), IIF (-1/4)

 

The Dead Ringer is a different type of invisibility watch all together. Upon receiving an attack, the Dead Ringer turns the spy invisible for a short time, and also creates an illusionary dead body to fool foes into thinking that the spy has met his demise... during which time, you can sneak up behind them and slit their throats...

 

12 Dead Ringer: Invisibility to Sight Group , 8 Continuing Charges lasting 1 Turn each (+0), Delayed Effect (+1/4), Trigger - Upon Recieving an attack (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; +1/4) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only When Not Attacking (-1/2), IIF (-1/4)

15 Dead Body Facsimile: Sight Group Images 1" radius, +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2) (37 Active Points); Set Effect (Only to create a facsimile body feigning death.; -1), Linked (Dead Ringer; Lesser Power can only be used when character uses greater Power at full value; -1/2)

 

The Spy can imitate anyone he meets.

 

19 Master of Disguise: Shape Shift (Sight and Hearing Groups), Imitation, Reduced Endurance (0 END; +1/2) (34 Active Points); IAF (Focus - Cigarette Case; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4)

 

And of course, he's very able to take advantage of surprise.

 

27 Backstab: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6 w/STR), Armor Piercing (+1/2) (60 Active Points); OAF (Focus - Knife; -1), Conditional Power Power does not work in Uncommon Circumstances (Only when target is unaware of attack; -1/4)

 

18 Revolver: Killing Attack - Ranged 2 1/2d6 (40 Active Points); OAF (-1), 4 clips of 6 Charges (-1/4)

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