I have a number of related questions dealing with velocity and its effects when things go bad:
1) A high Speed person grabs a target while flying at say 30". Before the target can react the flier lets him go into a wall. How to calculate damage on the poor target assuming the wall cannot break?
2) A speedster is running at same 30" and is suddenly stunned by a mental attack (or any non-Knockback attack). Does he fall at 30" and take damage? Does it matter if this occurs on his acting Phase or on a non-acting Segment?
3) Same question as #2 above but assume that the speedster in question is falling while travelling towards a wall as opposed to on a flat surface.
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Shocker
I have a number of related questions dealing with velocity and its effects when things go bad:
1) A high Speed person grabs a target while flying at say 30". Before the target can react the flier lets him go into a wall. How to calculate damage on the poor target assuming the wall cannot break?
2) A speedster is running at same 30" and is suddenly stunned by a mental attack (or any non-Knockback attack). Does he fall at 30" and take damage? Does it matter if this occurs on his acting Phase or on a non-acting Segment?
3) Same question as #2 above but assume that the speedster in question is falling while travelling towards a wall as opposed to on a flat surface.
Thanks in advance.
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