jtelson Posted February 13, 2010 Report Share Posted February 13, 2010 I'm finding that many of the setting ideas I've had of late are divided containing 2 (or more) worlds (In my head I say bifurcated but I've yet to convice me that that's an accurate use of the term). The easiest example of what I mean would be a cyberpunk type game where everyone was a netrunner and a significant portion of the game was spent netrunning but there are an increasing number of other setting ideas to where that sort of thing happens. A time travel game where, while in the past, characters posses special abilities. A Wuxia game where the characters pass back and forth between the 'real' modern world and a version of Jianghu where it's possible for them to have different abilities in each world. A setting similar to The Matrix. An 'It Came fron the Late Late Show' knockoff centered around 100 Nights and a Night rather than movies. Hopefully you get the idea - So my question is has any one run this kind of setting, if so how did it play out, and did you/how did you model it in Hero. My thoughts on the subject range from simple (flat limit on single world abilities based on intention of usefullness) to complex (Multiform - different character in each world) but I'm curious what others have done or considered doing. Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted February 13, 2010 Report Share Posted February 13, 2010 Re: Two Worlds - Divided Settings I haven't run or played that kind of setting before, but I think it would be cool to try out. However, I can assure you that since bifurcated is defined as to "divide into two branches or forks" that this is an appropriate use of the word. Quote Link to comment Share on other sites More sharing options...
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