lendrick Posted August 31, 2010 Report Share Posted August 31, 2010 Greets! I've just started running a sci-fi campaign and I'd like to put together a weapon that does knockback with no BODY damage, or at least very little. I realize there are a number of different ways to do this, but I'd like some input as to what would be best. The weapon is a shoulder-mounted gun called a Kinetic Pulse Cannon, and its main purpose is to essentially throw people and objects a fair distance. Actually getting hit by the kinetic blast shouldn't hurt much more than having a person throw you, although the landing could presumably cause injury, depending on what you hit. The solution I'm favoring thus far doesn't actually involve the Does Knockback modifier at all, but instead uses 20 STR Telekinesis with a 2/3 limitation (only usable for throwing things directly away from you) and an endurance battery to store charges. It seems preferable manipulating Knockback into doing what I want it to, and it keeps the damage fairly low (4d6 normal damage). Thoughts? Any better ideas? I feel a bit odd essentially subverting the knockback system, but it seems like it basically requires a lot of damage to be done, which isn't really what I want. Bart Quote Link to comment Share on other sites More sharing options...
Steve Long Posted September 1, 2010 Report Share Posted September 1, 2010 Re: Weapon that does knockback with no damage? This seems to be a request for discussion, so I've moved it to the Discussion board. Quote Link to comment Share on other sites More sharing options...
lendrick Posted September 1, 2010 Author Report Share Posted September 1, 2010 Re: Weapon that does knockback with no damage? Thanks. I realized yesterday what I did and posted it on the discussion board too.... can someone delete this thread for me? Sorry for the trouble. Peace, Bart Quote Link to comment Share on other sites More sharing options...
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