Pizza Man Posted January 29, 2011 Report Share Posted January 29, 2011 Dr Horacio Albert Jenkins (“Call me Al.”) is one of the last people you would expect to be a super human. He’s a 40 year old scientist at the Scripps Oceanographic Institute. He really is a meek and mild kinda guy. He has no real memory of ever getting into a serious fight. Now that he’s a super, Al feels it’s his responsibility to help people. But he just now learning the skills of the Hero trade. Al is a mutant with the infamous “Survivor gene.” He was in an institute underwater habitat, and was tinkering with a pet project of his (a rebreather device that could filter air out of sea water). The room was full of oxygen tanks various gasses, and life support systems. An explosion ripped through the habitat, and shrapnel pierced the air tanks. Enormous air pressure filled the labs, causing a secondary explosion that destroyed the entire habitat. Dr Jenkins was found unconscious floating on wreckage the next day. How he got there, or how he survived is a mystery. And just as mysterious was what caused the first explosion in the first place, the habitat was primarily a base to study sea life there was no reason to keep explosives there. (In fact it was a mine dropped from a boat. Al’s personal hunted was hired by powers unknown to destroy the underwater labs.) Al survived because his mutant survivor gene kicked in, adapting first to the air pressure and then to the water. He can now produce and control the air about him. He can bring up a shield of living, constantly renewing air that filters out all poisons and diseases. The shield gives him a dark shadowy aura with wisps of cloud, so he took the name, “The Shade.” Al retired from active lab work when a minor inheritance freed him to pursue other things. In this case, super-heroic things. Personality/Motivation Al is not a hard bitten detective, nor does he have any such skills. He has trained with UNTIL (they don’t insist on registration like Primus) and knows a few basic heroic skills. He has worked locally with a detective agency to help solve crimes. Mostly Al fights crime because he feels that power brings responsibility. He does seem to have a knack for it though. Still Al is secretly pleased he is a ranged combatant, he really doesn’t fighting an “in your face kinda guy.” Al’s biggest surprise is his hunteds. The IHA agents came out of nowhere with killing attacks (they knew as little of The Shade as he knew about them). After the fight he had a conversation with an agent. “I’m a mutant? Really?!! That is so cool!”He keeps an IHA mutant detector on his boat as a souvenir. (I didn’t pay points for it so I can’t use it. Wah) Quote: Shade isn’t very lippy as a fighter. “Before you kill me, I have to say: Your costume is really cool!” Powers/Tactics Shade can produce, control and manipulate air. A number of his powers, including flight are linked to his shield. His shield goes down, they go down. He is great at underwater work with his night vision and life support. Shade prefers to open combat at range and keep it that way. In time he will invest more points into his CSLs to use his complete multipower, and buy a good deal of power defense. And he could use more skills. Appearance: Shade has an aura like Green Lantern, only its gray and has little wispy clouds. Underwater, the aura is lighter almost white. Eventually he will have a change environment that generates a slight breeze and refreshes people with a pure elemental air. Bad smells, smoke and poisons will be purged. Campaign use. Shade is a hero just starting out. He may seek out PCs when a simple Deduction check stymies him. Likewise he’s pretty good with Chemistry. As a villain, Shade’s run-ins with IHA has turned him bad. He is a mutant supremacist now. He will have hooked up with an evil organization out to take over New Zealand and make it into a mutant homeland. Mutants will be feudal lords with normals living as serfs. To that end he will be a part of a team robbing banks and such to gather the initial funding. They will be careful to rob locations with no normal super hero protection…but ya never know who might be in to visit Aunt Bee. His powers make him a perfect under water villain. To make him more effective against the PCs, add Power defense and even Mental Def to his linked shield powers. Add a killing attack, increase a few stats, and add a few OCV/DCV levels. Quote Link to comment Share on other sites More sharing options...
Pizza Man Posted January 29, 2011 Author Report Share Posted January 29, 2011 Re: The Shade Powers: 5 Night vision 40 (60) Force Field (Master Power), 20 PD, 20 ED resistant -1/4 Costs END to activate only, -1/4 Unified, -0 Perceivable: Shadowy Aura, wisps of cloud. 37 Flight 30M +1/2 No END, +1/4: Works as swimming, -1/4 linked to Force Field , -1/4 Unified 4) Environmental movement: no penalties to OCV/DVC while underwater 17 (24) Life support, shield filters/creates air, linked to shield -1/4, -1/4 unified Breathe underwater, self contained breathing, safe in Low pressure/vacuum, high pressure, high radiation, Intense cold/heat. Immune to all terrestrial diseases and bio-warfare agents, immune to all chemical weapons 1 Life Support Longevity 200+ years 60 MultiPower Air control/Telekinesis Tricks 6) 40 STR Telekinesis 6) 12D6 EBlast vs PD 6) 6D6 NND, Force Bubble around head, sucks out air, doesn’t allow any in. Defense is self contained breathing or life support doesn’t need to breathe. 6) 4D6 NND same effect as above, but with an area of effect: 8M +1/2 6) Entangle Force Bubble 4D6 Body 4 PD/ED Attacks Do Not Damage Entangle +1/2 204 total powers Characteristics: STR 10……………0 DEX 18…………..16 CON 25…………..15 INT 13……………3 EGO 10…………..0 PRE 15…………….5 OCV 7……………..20 DCV 7………………..20 OCMV 3………………..0 DCMV 3………………0 SPEED 5…………….30 PD 5…………..3 ED 5……………3 REC 20…………16 END 60……….8 BODY 10……….. STUN 40…………..10 159 CHARCATERISTICS 204 powers 363 Total so far Skills perks n’ stuff: 37 points 9 +3 CSL with Special attacks: E Blast, NND, Entangle(10 OCV) 1 Well off ($100K a year stipend) 2KS Underwater life 2 Navigation: water 2 Transport Familiarity small boats 3 Scientist: Chemist with an oceanography institute. 1 KS: Supers 8 or less 1 Conversational Spanish 3) Stealth 3) Security systems 3) Breakfall 3) Computer Programming 3) Electronics Everyman skills. Among others, he is a great cook, and excels at seafood. Al owns a small sloop and spends much of his free time on it, spearing his dinner while using his powers. Complications: 75 20 Hunted by IHA Mo Pow, NCI, Infrequently, kill 15 Hunted by Ocean type solo villain (Like Pulsar only with underwater abilities), As Pow, frequently, Kill (seriously, just add +1/4 works as swimming to flight and a bit of life support and he’s good to go). I always hated on Aquaman, but I did love Black Manta. Cool villain, with a submarine and minions…now that’s a pirate! 10 Distinctive Features Mutant, cannot conceal, detected by unusual senses 15 Code vs Killing (more of a guideline really, He prefers not to, but there are exceptions…) 15 Secret ID Quote Link to comment Share on other sites More sharing options...
Pizza Man Posted February 9, 2011 Author Report Share Posted February 9, 2011 Re: The Shade OK, a prelim look at Shayde. I like the gray aura you can get...but it can also be blue. Would blue be more appropriate for an air elemental style character? If yes, then I will need a new name... Quote Link to comment Share on other sites More sharing options...
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