Beazulbob Posted July 17, 2011 Report Share Posted July 17, 2011 I'm going to be playing a converted character (from 5th to 6th), and to further complicate things, the character has the ability to summon 1 of 4 alice in wonderland characters to help him fight/paint fences/etc. I do not have the 6th edition books but I am trying to guess at the write-ups (I've seen some conversions so I have at least a partial understanding of the alternate method of buidling characters/NPCs. If someone could help me make these summons properly and still have them functional (it is a 400 pt game and my summons are 195 pts). What follows is my write-up in a bastardized 6th edition translation (1 per post) Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted July 18, 2011 Author Report Share Posted July 18, 2011 Re: Alice in Wonderland Oops - that is not very readable. Lets try again Jabberwocky 30.. Str….. 20 …. 9….3 LV MP 13.. Dex….. 6 …. 4….(Big Eyes) +2 vision perception 20.. Con…. 10… 4….(Loping) 8" Running 14.. Bod.…. 4 …24….(Pebble Skin) Armor 12/12, 14- activation (-½) 8… Int…... -2 10.. Ego…. 0 …30…....{45} MP, all slots cost x2 end (-½) 20.. Pre…. 10 …. 3 U… (Claws) 2d6 HKA, AP (+½), red penetrate (-¼) 5… OCV.... 5 …. 2 U… (Babble) 3d6 NND (ego def) (+1), Explosive (+½), 3… DCV.. 0 …… double area (+¼), personal imm (+¼), 0 rng (-½) 12… PD…... 10…. 3 U… (Sparks) 3d6 end pt drain (30), expl cone (+½) 12… ED….. 10….. 2 U… (Powerful Blow) 5d6 HA (-½), x2 knockback (+¾) 4… Spd.... 20 6… Rec…. 0 …. 13… Endurance Reserve 130, 0 Recovery 0… End.. -10 …. 94… …. Total 195 38. Stun… 18 100… Base Value 20…. Distinctive Feature: not concealable, extreme 15…. Berserk if stunned or take body 11-, 11- 15…. Psy: destructive 15…. Psy: burbles & babbles 15…. Psy: gets lost in joy of cmbt 70…. Susc 0 end, 3d6 & bdy/seg Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted July 18, 2011 Author Report Share Posted July 18, 2011 Re: Alice in Wonderland Caterpillar 10… Str….. 0 …35.. {61} MP: Smoke, restrainable (-½), not in water or strong wind (-¼) 13… Dex… 6 … 3… 1 (Smoke Ring) dark sight 3" rad, uncontrol (+½), personal imm (+¼), reduced end (+¼) 18… Con… 8.....3… 2 (Opium Cloud) 3d6 NND (life support), (+1),2" hex rad (+1),self imm (+¼), red end (+¼) 10… Bod… 0 ….3… 3(Story Teller) 12 LV interact, visible (-¼), 20" range (-¼) 13… Int…... 3 14… Ego… .4… 10… (Sticky Feet) Clinging 30… Pre….20… 10....(Labyrinth Mind) Ego defense 10 3… OCV..... 0 7... DCV.…20 7… DMCV..12 12… PD…. 10 … 9… Conversation 15-, Persuasion 15-, Oratory 15- 12… ED…. 10 … 3… Prof: Story Teller 15- 4… Spd….. 20 … 6… Stealth 13-, Shadow 12- 6… Rec….... 0 0… End…. -10 … 10… Endurance Reserve 100 20… Stun..... 0 …. 85… Total 195 Left 55 100.. Base Value 20… Distinctive Feature: not concealable, extreme 15… Psy: people are children 15… Psy: long-winded 10… Psy: physically lazy 20… Vulnerable to fire 70… Susc 0 end, 3d6 & bdy/seg 250.. Total Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted July 18, 2011 Author Report Share Posted July 18, 2011 Re: Alice in Wonderland Jack of Clubs 25… Str…15…. 26… {53} MP: Body of Cards (ea has MP lockout -1) 13… Dex…6…... 2… U (Extend) 8-8 FW), red end (+¼), (part of wall -1), 0 rng (-½) 20… Con…10.… 1… U (Dog Pile) 5d6 Entangle (part of entangle -1), 0 range (-½) 13… Bod…3...… 3… U (Shuffle) Duplication 4x165 pt forms (33+10), easy combine (+10) 13… Int…..3…………………..** duplicates do not have the MP 10… Ego…0 20… Pre…10…. 15…(Club) 4d6 HA (-½), 0 end (+½), restrainable (-½) 7… OCV....20 5… DCV…10...... 2... (Swift) 7" Running 15… PD.…13.... 10… (Jerkin) 5-5 Armor, 14- activation (-½) 15… ED.…13 6… Rec...…0 0… End…-10…. 11… End Reserve 110 26… Stun…6….. 76… Total 195 Left 55 119 100.. Base Value 15.... Dist Feature: no conceal 15.... 3d6 Unluck 20.... Psy: Code of Chivalry 15.... Psy: Overconfident 10.... Vuln: x1½ body slash KA 5...... Vuln: x1½ hexes knock, not dmg 70.... Susc 0 end, 3d6 & bdy/seg 250 Total Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted July 18, 2011 Author Report Share Posted July 18, 2011 Re: Alice in Wonderland The Hatter 20…Str….10…35…{62} MP: Hats, restrainable (-½), not in water or strong wind (-¼) 13…Dex....6…...3….. U…(Skull Cap) 12d6 sight flash, break as a 5/5 entangle (-½) 16…Con....6……3…. U….(Bowler) 7d6 physical bolt, incr knock (+¾) 10…Bod…0……3…. U….(Top Hat) 5d6 entangle, opaque (+10) 10…Int..…0…....3…. U….(Wizard's Hat) 8" teleport, use as attack (+2), rng (+½) 10…Ego…0……………Defense: teleport, x-dim travel, or large head or headgear 15…Pre….5 9…OCV…30…..6…….(Thick as a brick) 6-6 KR 5…DCV…10….10……Martial Arts: Leg Sweep, Martial Throw, Martial Disarm 15…PD…..13... 11 End Reserve 110 15…ED…..13....10 Mind Link w Origami & fellow summoned 4…Spd…...20..... 3 1 LV MP 6…Rec…….0 0…End…..-10 ...87 25…Stun…..5 108 ..................Total 195............ Left 55 100 Base Value 5 Dist Feature: looks unnatural 15 Psy: Plays semantics 15 Psy: Elegance over easy 15 Psy: Will not shut up/no stealth 15 DNPC: Doormouse 14- 15 Enraged if Doormouse is harmed, 11-/11- 70 Susc 0 end, 3d6 & bdy/seg 250 Total Quote Link to comment Share on other sites More sharing options...
dmjalund Posted July 18, 2011 Report Share Posted July 18, 2011 Re: Alice in Wonderland [font=Courier New][size=3]Jabberwocky[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]30 Str 20 9 3 LV MP[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]13 Dex 6 4 (Big Eyes) +2 vision perception[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]20 Con 20 4 (Loping) 8" Running[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]12 Bod 4 24 (Pebble Skin) Armor 12/12, 14- activation (-½)[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]8 Int -2[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]8 Ego -4 30 {45} MP, all slots cost x2 end (-½)[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]20 Pre 10 3 U (Claws) 2d6 HKA, AP (+½), red penetrate (-¼)[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]5 OCV 5 2 U (Babble) 3d6 NND (ego def) (+1), Explosive (+½), 3… DCV.. 0 …… double area (+¼), personal imm (+¼), 0 rng (-½)[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]9 PD 7 3 U (Sparks) 3d6 end pt drain (30), expl cone (+½)[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]9 ED 7 2 U (Powerful Blow) 5d6 HA (-½), x2 knockback (+¾)[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]4 Spd 20[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]6 Rec 0 13 Endurance Reserve 130, 0 Recovery[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]0 End -10 94 Total 195[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]38 Stun 18 [/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]100 Base Value[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]20 Distinctive Feature: not concealable, extreme[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]15 Berserk if stunned or take body 11-, 11-[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]15 Psy: destructive[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]15 Psy: burbles & babbles[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]15 Psy: gets lost in joy of cmbt[/size][/font][font=Courier New][size=3] [/size][/font][font=Courier New][size=3]70 Susc 0 end, 3d6 & bdy/seg [/size][/font] Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted July 19, 2011 Author Report Share Posted July 19, 2011 Re: Alice in Wonderland Bump... Anyone have feedback, suggestions, or noticed errors I've made. I've found a few already: con, body, & ego are all 1 point ea now. After looking at some example 6th edition write-ups I conclude I have no idea how stun or end is calculated (Aargh!) Honest - any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
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