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Alice in Wonderland


Beazulbob

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I'm going to be playing a converted character (from 5th to 6th), and to further complicate things, the character has the ability to summon 1 of 4 alice in wonderland characters to help him fight/paint fences/etc. I do not have the 6th edition books but I am trying to guess at the write-ups (I've seen some conversions so I have at least a partial understanding of the alternate method of buidling characters/NPCs.

 

If someone could help me make these summons properly and still have them functional (it is a 400 pt game and my summons are 195 pts). What follows is my write-up in a bastardized 6th edition translation (1 per post)

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Re: Alice in Wonderland

 

Oops - that is not very readable. Lets try again

 

Jabberwocky

 

30.. Str….. 20 …. 9….3 LV MP

13.. Dex….. 6 …. 4….(Big Eyes) +2 vision perception

20.. Con…. 10… 4….(Loping) 8" Running

14.. Bod.…. 4 …24….(Pebble Skin) Armor 12/12, 14- activation (-½)

8… Int…... -2

10.. Ego…. 0 …30…....{45} MP, all slots cost x2 end (-½)

20.. Pre…. 10 …. 3 U… (Claws) 2d6 HKA, AP (+½), red penetrate (-¼)

5… OCV.... 5 …. 2 U… (Babble) 3d6 NND (ego def) (+1), Explosive (+½), 3… DCV.. 0 …… double area (+¼), personal imm (+¼), 0 rng (-½)

12… PD…... 10…. 3 U… (Sparks) 3d6 end pt drain (30), expl cone (+½)

12… ED….. 10….. 2 U… (Powerful Blow) 5d6 HA (-½), x2 knockback (+¾)

4… Spd.... 20

6… Rec…. 0 …. 13… Endurance Reserve 130, 0 Recovery

0… End.. -10 …. 94… …. Total 195

38. Stun… 18

100… Base Value

20…. Distinctive Feature: not concealable, extreme

15…. Berserk if stunned or take body 11-, 11-

15…. Psy: destructive

15…. Psy: burbles & babbles

15…. Psy: gets lost in joy of cmbt

70…. Susc 0 end, 3d6 & bdy/seg

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Re: Alice in Wonderland

 

Caterpillar

10… Str….. 0 …35.. {61} MP: Smoke, restrainable (-½), not in water or strong wind (-¼)

13… Dex… 6 … 3… 1 (Smoke Ring) dark sight 3" rad, uncontrol (+½), personal imm (+¼), reduced end (+¼)

18… Con… 8.....3… 2 (Opium Cloud) 3d6 NND (life support), (+1),2" hex rad (+1),self imm (+¼), red end (+¼)

10… Bod… 0 ….3… 3(Story Teller) 12 LV interact, visible (-¼), 20" range (-¼)

13… Int…... 3

14… Ego… .4… 10… (Sticky Feet) Clinging

30… Pre….20… 10....(Labyrinth Mind) Ego defense 10

3… OCV..... 0

7... DCV.…20

7… DMCV..12

12… PD…. 10 … 9… Conversation 15-, Persuasion 15-, Oratory 15-

12… ED…. 10 … 3… Prof: Story Teller 15-

4… Spd….. 20 … 6… Stealth 13-, Shadow 12-

6… Rec….... 0

0… End…. -10 … 10… Endurance Reserve 100

20… Stun..... 0 …. 85… Total 195 Left 55

 

100.. Base Value

20… Distinctive Feature: not concealable, extreme

15… Psy: people are children

15… Psy: long-winded

10… Psy: physically lazy

20… Vulnerable to fire

70… Susc 0 end, 3d6 & bdy/seg

250.. Total

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Re: Alice in Wonderland

 

Jack of Clubs

25… Str…15…. 26… {53} MP: Body of Cards (ea has MP lockout -1)

13… Dex…6…... 2… U (Extend) 8-8 FW), red end (+¼), (part of wall -1), 0 rng (-½)

20… Con…10.… 1… U (Dog Pile) 5d6 Entangle (part of entangle -1), 0 range (-½)

13… Bod…3...… 3… U (Shuffle) Duplication 4x165 pt forms (33+10), easy combine (+10)

13… Int…..3…………………..** duplicates do not have the MP

10… Ego…0

20… Pre…10…. 15…(Club) 4d6 HA (-½), 0 end (+½), restrainable (-½)

7… OCV....20

5… DCV…10...... 2... (Swift) 7" Running

15… PD.…13.... 10… (Jerkin) 5-5 Armor, 14- activation (-½)

15… ED.…13

6… Rec...…0

0… End…-10…. 11… End Reserve 110

26… Stun…6….. 76… Total 195 Left 55

119

 

100.. Base Value

15.... Dist Feature: no conceal

15.... 3d6 Unluck

20.... Psy: Code of Chivalry

15.... Psy: Overconfident

10.... Vuln: x1½ body slash KA

5...... Vuln: x1½ hexes knock, not dmg

70.... Susc 0 end, 3d6 & bdy/seg

 

250 Total

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Re: Alice in Wonderland

 

The Hatter

 

20…Str….10…35…{62} MP: Hats, restrainable (-½), not in water or strong wind (-¼)

13…Dex....6…...3….. U…(Skull Cap) 12d6 sight flash, break as a 5/5 entangle (-½)

16…Con....6……3…. U….(Bowler) 7d6 physical bolt, incr knock (+¾)

10…Bod…0……3…. U….(Top Hat) 5d6 entangle, opaque (+10)

10…Int..…0…....3…. U….(Wizard's Hat) 8" teleport, use as attack (+2), rng (+½)

10…Ego…0……………Defense: teleport, x-dim travel, or large head or headgear

15…Pre….5

9…OCV…30…..6…….(Thick as a brick) 6-6 KR

5…DCV…10….10……Martial Arts: Leg Sweep, Martial Throw, Martial Disarm

15…PD…..13... 11 End Reserve 110

15…ED…..13....10 Mind Link w Origami & fellow summoned

4…Spd…...20..... 3 1 LV MP

6…Rec…….0

0…End…..-10 ...87

25…Stun…..5

108 ..................Total 195............ Left 55

 

100 Base Value

5 Dist Feature: looks unnatural

15 Psy: Plays semantics

15 Psy: Elegance over easy

15 Psy: Will not shut up/no stealth

15 DNPC: Doormouse 14-

15 Enraged if Doormouse is harmed, 11-/11-

70 Susc 0 end, 3d6 & bdy/seg

250 Total

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Re: Alice in Wonderland

 


[font=Courier New][size=3]Jabberwocky[/size][/font][font=Courier New][size=3]

[/size][/font][font=Courier New][size=3]30   Str     20     9    3 LV MP[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]13   Dex      6     4    (Big Eyes) +2 vision perception[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]20   Con     20     4    (Loping) 8" Running[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]12   Bod      4    24    (Pebble Skin) Armor 12/12, 14- activation (-½)[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]8   Int     -2[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]8   Ego     -4    30    {45} MP, all slots cost x2 end (-½)[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]20   Pre     10     3 U    (Claws) 2d6 HKA, AP (+½), red penetrate (-¼)[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]5   OCV      5     2 U   (Babble) 3d6 NND (ego def) (+1), Explosive (+½), 3… DCV.. 0 …… double  area (+¼), personal imm (+¼), 0 rng (-½)[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]9   PD       7     3 U   (Sparks) 3d6 end pt drain (30), expl cone (+½)[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]9   ED       7     2 U   (Powerful Blow) 5d6 HA (-½), x2 knockback (+¾)[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]4  Spd      20[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]6  Rec       0    13    Endurance Reserve 130, 0 Recovery[/size][/font][font=Courier New][size=3]
 [/size][/font][font=Courier New][size=3]0  End     -10    94    Total 195[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]38  Stun     18 [/size][/font][font=Courier New][size=3]

[/size][/font][font=Courier New][size=3]100  Base Value[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]20  Distinctive Feature: not concealable, extreme[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]15  Berserk if stunned or take body 11-, 11-[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]15  Psy: destructive[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]15  Psy: burbles & babbles[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]15  Psy: gets lost in joy of cmbt[/size][/font][font=Courier New][size=3]
[/size][/font][font=Courier New][size=3]70  Susc 0 end, 3d6 & bdy/seg
[/size][/font]

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Re: Alice in Wonderland

 

Bump...

 

Anyone have feedback, suggestions, or noticed errors I've made.

 

I've found a few already: con, body, & ego are all 1 point ea now. After looking at some example 6th edition write-ups I conclude I have no idea how stun or end is calculated (Aargh!)

 

Honest - any help would be appreciated.

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