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Stone Molder (hoping for feedback)


Panpiper

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This is much more of an empire building, role playing character than a typical adventurer. He is just leaving his previously cloistered educational environment to make his fortune in the world and while extremely well educated, has not yet accumulated many of the general purpose life skills that most well rounded adventurers might have.

 

Technically, Peter's skills are such that he should by rights either be or quickly become fantastically wealthy. However his soft spot for other people's hardships, his naivete to corruption in general and his propensity to be the victim of thieves will likely forever keep him in a constant state of boom and bust.

 

Character Name: Peter Tremain, the Stone Molder

 

CHARACTERISTICS

 

8 STR -2 11-

11 DEX 2 11-

10 CON 0 11-

13 INT 3 12-

8 EGO -2 11-

13 PRE 3 12-

3 OCV 0

5 DCV 10

3 OMCV 0

3 DMCV 0

3 SPD 10

2+10 PD 0

2+10 ED 0

4 REC 0

20 END 0

10 BODY 0 Total Cost

20 STUN 0 24

 

SKILLS, PERKS, & TALENTS

 

3 Scholar

2 1) KS: Architecture 12-

2 2) KS: Civil Engineering 12-

2 3) KS: Fortifications 12-

2 4) KS: Geology 12-

2 5) KS: Sculpting (artistry) 12-

2 6) KS: Waterworks 12-

3 Linguist

0 1) Language: Common (imitate dialects)

2 2) Language: Dwarvish (fluent conversation)

1 3) Language: Elvish (basic conversation)

3 Bureaucratics 12-

3 High Society 12-

3 Trading 12-

1 Riding 8-

3 PS: Stone Molder 12-

4 +2 OCV with Bullets

 

38 Total Skills, Perks, & Talents Cost

 

POWERS AND EQUIPMENT

 

11 Stone Shield Resistant Protection (10 PD/10 ED) (Impermeable) (30 Active Points); Ablative BODY or STUN (-1), Gestures (Requires both hands; -½), Incantations (-¼) 0

 

26 Stone Bullets Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+¼) (45 Active Points); Beam (-¼), Gestures (-¼), Incantations (-¼) 4

 

12 Geomancy Detect geologic structures and compositions A Class Of Things 12- (Unusual Group), Discriminatory, Analyze, Penetrative, Sense (27 Active Points); Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Extra Time (Full Phase, Only to Activate, -¼), Gestures (-¼), Incantations (-¼) 0

 

64 Stone Molding (Total: 224 Active Cost, 64 Real Cost) Telekinesis (35 STR), Area Of Effect (4m Radius; +¼), Reduced Endurance (0 END; +½) (94 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Only to move and mold stone (-1), Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Linked (Stone Molding; -½), Extra Time (Full Phase, Only to Activate, -¼), Incantations (-¼) (Real Cost: 21) plus Major Transform 4d6 (standard effect: 12 points) (Natural stone to reshaped and structurally perfect stone., Geological time), Area Of Effect (4m Radius; +¼), Reduced Endurance (0 END; +½), Partial Transform (+½), Continuous (+1) (130 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Concentration (½ DCV; -¼), Extra Time (Full Phase, Only to Activate, -¼), Incantations (-¼), Linked (Telekinesis; -¼) (Real Cost: 43) 0

 

Notes: Can mold a 20' long, 20' tall, 2' wide wall in roughly one minute and a 20' tall, 10' thick, 200' long curtain wall in one hour. The stone structure of a 40' x 40' two story and basement manor house with a strong stone roof also takes about an hour (detailed finishing such as doors, windows, etc., are not created with stonemolding.). Moves 45 tons of worked stone per minute. Any construction above 20' takes double time due to the extra work of lifting the stone higher, triple time for higher than 40', etc.. Obviously any major construction requires the ready presence of stone in close proximity, bedrock close to the ground surface being ideal.

 

113 Total Powers/Equipment Cost

 

MATCHING COMPLICATIONS (50)

Cost Complication Roll

5 Rivalry: Professional (Traditional construction/engineering companies and guilds), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

15 Psychological Complication: Too kind hearted for his own good (Common; Strong)

10 Psychological Complication: Will honor his word and contracts (Uncommon; Strong)

0 Distinctive Features: Dresses as a bit of a dandy (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

5 Social Complication: Beholden to his university (Incl: 10% tithe) Infrequently, Minor

5 Social Complication: Naive to corruption Infrequently, Minor

5 Hunted: Pickpockets and petty criminals see him as a mark. Frequently (Less Pow; Mildly Punish)

5 Hunted: Organized thieves who want a big score. Infrequently (As Pow; Mildly Punish)

 

50 Total Complications Points

175 Total Points

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Re: Stone Molder (hoping for feedback)

 

12 body of stone is very roughly 3 tons of stone, precisely what the telekinesis can lift. However the 20' x 20' x2' stone wall mentioned in the notes contains roughly 50 tons of stone. In order to create that wall section, the character will need to spend 15 odd segments casting.

 

The way I envisioned the power working was that the transform would liquify the stone and the telekinesis would move and mold it while it was liquid. I suppose technically the molding effect could be considered a 'special effect' of a cumulative/partial transform. But the way it is defined now, the player could conceivably use the power in fairly creative ways, that a pure transform would not permit. Also a pure transform would need extra advantages to permit the great flexibility in what could be constructed, reducing the cost savings of using a purely transform effect. Defined with a telekinetic effect, the limits to what could be built is largely up to the imagination of the player and their character's knowledge skills, as it simply becomes a sculpting tool.

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