L. Marcus Posted April 13, 2012 Report Share Posted April 13, 2012 This thread will be a repository for my work on a 2300 AD-inspired campaign world. Vehicles, weapons, characters, worlds, and so forth ... Of course, critique is welcome, if it's not mean. In that case, I'll curl up in a ball and cry a bit. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 13, 2012 Author Report Share Posted April 13, 2012 Re: Hard-ish Star Hero Campaign In Progress First, a vehicle that shows off a bit of my design philosophy re. space vehicles: a generic spaceplane cargo carrier. [ATTACH=CONFIG]42640[/ATTACH] Spaceplane Char Val Cost Roll Notes Size 9 45 -- KB -9; OCV +6 STR 55 0 20- Damage 11d6; Lift 50 tons DEX 13 6 12- OCV 3 0 DCV 4 5 SPD 3 10 rPD 10 12 rED 10 12 BODY 19 0 Total Characteristics Cost: 90 Cost Abilities -12 Flight Only: Running -12 m -2 Flight Only: Swimming -4 m 297 Fusion Torch Rocket: MP, 297 APts Pool 10f Atmospheric Flight: Flight 85 m, x32 NCM; 105 APts; Only In Atmosphere (-0) 24f Space Flight: Flight 85 m, Space Flight (cumulative, x500; +2 1/2); 297 APts; Continuing Fuel Charge (water, easy to obtain, 33 minutes; -1/4); 238 RPts 37 Basic EMag Comm/Sensor Suite: Detect Electromagnetic Radiation (large class); Discriminatory, 360 Degrees, Range, Telescopic +20, Transmit 8 Sealed Hull: Life Support, Safe Environment: Vacuum; High Radiation; Intense Cold; Intense Heat 13 Consumables: Life Support, Self-Contained Breathing, Diminished Eating (total); 13 APts; Continuing Fuel Charge (oxygen and food, easy to obtain, 24 hours; -0) Total Abilities Cost: 375 Total Cost: 465 I use the FREd Ultimate Vehicle and Star Hero for reference (don't have the 6Ed versions), but I don't think it'll be that hard to see what I'm getting at. The Space Flight Advantage is the optional use of Cumulative on Flight -- it's pretty self-explanatory, I think. This build here can reach about 2.1 Gs, and has a dV of 10.6 km/s -- a hair's breadth under Earth's escape velocity -- and an atmospheric max speed of Mach 2. The Fusion Torch Rocket MP is a two-mode rocket -- one that uses the local atmosphere (Trace or thicker) as reaction mass, and another that uses an on-board tank of whatever is available locally, most often water. The Sensor/Comm Suite can detect and transmit data in all forms of EM radiation, from gamma rays to ELF radio. In space (+6 from extreme contrast [hot vehicle on background of cold-cold space], +6 from size [smallest commonly available space craft], and the Telescopic Adder) this basic suit should reach a -0 penalty to Detect at a range of about 500 km, and have a -8 penalty at 8,000 km -- about the range of the radius of Earth. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 13, 2012 Author Report Share Posted April 13, 2012 Re: Hard-ish Star Hero Campaign In Progress Oh -- here's an early version of a warship -- some day, I might update it. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 14, 2012 Author Report Share Posted April 14, 2012 Re: Hard-ish Star Hero Campaign In Progress Apparently, some day was today -- here's the new build for the Le Havre. [ATTACH=CONFIG]42659[/ATTACH] Le Havre-Class Escort Starcraft Char Val Cost Roll Notes Size 13 65 -- KB -13; OCV +8 STR 75 0 24- Lift 800 tons; 15d6 DEX 18 16 13- OCV 6 15 DCV 6 15 SPD 4 20 rPD 22 30 rED 22 30 BODY 28 5 Total Characteristics Cost: 196 Cost Abilities -12 Spacecraft: Running -12 m -2 Spacecraft: Swimming -4 m 70 Fusion Torch Rocket: Flight 30m, Space Flight (cumulative, x400; +2 1/2); 105 APts; Continuing Fuel Charge (water, easy to obtain, 20 minutes; -1/4); Limited Maneuverability (-1/4) 66 Gravitic Warp: Multipower 66 APts Pool 44f Space Flight: Flight 12 m, Space Flight (cumulative, x125,000; +4 1/2); 66 APts; In Space Only (-1/4), Limited Maneuverability (-1/4) 20f Interstellar Flight: FTL Travel 700 LY/year; 30APts; Deep Space Only (-1/2) 30 Superconducting Frame: Energy Damage Reduction 50%, Resistant 40 Ablative Armor Plating: Resistant Protection +20 PD/+20 ED; 60 APts; Ablative (-1/2) 45 Sandcaster: Resistant Protection +10PD/+20ED; 45 APts; 16 Charges (-0) 600 Spinal IR Laser: RKA 10d6, Increased Range (x125,000, 187,500 km; +4 1/4), Armor Piercing (+1/4), 64 Charges (+1/2); 900 APts; Limited Arc (60 degrees; -1/2) 405 Defensive IR Pulse Laser: RKA 5d6, Increased Range (x64,000, 48,000 km; +4), Armor Piercing (+1/4), Autofire (5 shots; +1/2), 500 Charges (+1); 506 APts; Limited Arc (180 degrees; -1/4) 10 Three more of the above 67 EMag Tactical Comm/Sensor Suite: Detect Electromagnetic Radiation (large class); Discriminatory, 360 Degrees, Range, Targeting, Transmit, Telescopic +60 20 ECCM Suite: Flash Defense 20 for EMag Sensors 8 Sealed Hull: Life Support, Safe Environment: Vacuum, High Radiation, Intense Cold, Intense Heat 13 Recycling Life Support: Life Support, Self-Contained Breathing; Diminished Eating (total); 13 APts; Fuel Charge (basics, easy to replace, 3 months; -0) Total Abilities Cost: 1,424 Total Cost: 1,620 125+ Complications 15 PhysComp: No Aerodynamics (infrequent, great) 1,480 Warship Bonus Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.