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Growth Math


esampson

Question

Was there math involved in the final cost calculations of the levels of Growth or were the numbers just sort of pulled from the air? (recognizing that the Growth costs are somewhat close to what could be done by purchasing stats with various limitations such as costing END even when not in use, being constant rather than persistent, etc.)

 

I ask because I'm looking to create a character with a bit more granularity in their growth ability. I know there are in-between levels listed in the APG but since they are dividing a lot of things in half rather than a third the numbers come up very awkward.

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