Susano Posted October 20, 2012 Report Share Posted October 20, 2012 Some time back I made a post about an alternate take on elves, dwarves, and magic. I posted some character sheets and a list of magic items. Having recently re-read LOTR again, I'd added a few more magic items to the original list. Original article: http://surbrook.devermore.net/herosource/fantasy_hero/elf_variant_02.html New Magic Items HORN OF VALOR Effect: Aid Presence d26 plus Drain Presence 2d6 Target: 100m Radius Duration: Instant Range: No Range END Cost: 3 Description: One blast from this well-crafted horn will simultaneously hearten allies and dismay foes. Game Information: Aid PRE 2d6, Reduced Endurance (½ END; +¼), Area Of Effect (100m Radius; +1 ½), Selective (+¼) (36 Active Points); Concentration (½ DCV; -¼) Extra Time (Full Phase, -½), OAF (-1), Incantations (throughout; must sound horn; -½), Only to Aid Others (-½) (total cost: 10 points) plus Drain PRE 2d6, Reduced Endurance (½ END; +¼), Area Of Effect (100m Radius; +1 ½), Selective (+¼) (60 Active Points); Concentration (½ DCV; -¼) Extra Time (Full Phase, -½), OAF (-1), Incantations (throughout; must sound horn; -½), Linked (Aid; -¼) (total cost: 15 points). Total cost: 25 points. RING OF POWER Effect: Invisibility to Sight Group, other powers Target: Self Duration: Persistent Range: Self END Cost: 0 Description: A fell item, this simple gold ring was forged by goblins as a tool for assassins and spies. When worn, the user becomes invisible to sight and can easily avoid most detection. However, the user’s sight becomes cloudy and mist-shrouded and even on bright days the world seems shadowy and dim. At the same time, the user’s hearing is sharpened considerably and even faint and far-away sounds can be easily detected. Finally, as proof of the rings dark origins, the user will find he can easily see supernatural spirits, often in their true forms. Game Information: Invisibility to Sight Group , No Fringe, Persistent (+¼), Reduced Endurance (0 END; +½) (52 Active Points); OIF (ring; -½) (total cost: 35 points) plus +3 PER with Hearing Group (6 Active Points); OIF (ring; -½), Side Effects (occurs automatically , Sight PER Rolls -3; -½) (total cost: 3 points) plus +4 versus Range Modifier for Hearing Group (6 Active Points); OIF (ring; -½) total cost: 4 points) plus Detect ghosts, spirits, wraiths, and the like 16- (Sight Group) (10 Active Points); OIF (ring; -½) (total cost: 7 points). Total cost: 49 points. SOOTHING SPRING WATER Effect: Healing BODY 1d6 plus Healing END and STUN 2d6 Target: 3m Radius Duration: Instant Range: Touch END Cost: 0 Description: This hidden pool can be found in the depths of an elf-tended forest. It has been carefully maintained and nurtured to be both aesthetically pleasing to the eye and a source of healing and refreshment to the body. Game Information: Healing BODY 1 point, Area Of Effect (3m Radius; +¼), Reduced Endurance (0 END; +½), Constant (+½), Uncontrolled (+½) (8 Active Points); OAF Immobile (pool of spring-fed water; -2), One Use At A Time (-1) (total cost: 2 points) plus Healing END and STUN 2d6, Area Of Effect (3m Radius; +¼), Reduced Endurance (0 END; +½), Constant (+½), Uncontrolled (+½), Expanded Effect (x2 Characteristics simultaneously) (+½) (65 Active Points); OAF Immobile (pool of spring-fed water; -2), One Use At A Time (-1), Linked (Healing; -¼) (total cost: 15 points). Total cost: 17 points. WAYFARER’S STAFF Effect: +46d Hand-to-Hand Attack plus Bump of Direction plus +2 with Navigation Target: One character/Self/Self Duration: Instant/Constant/Constant Range: Touch/Self/Self END Cost: 0 Description: Made of well-seasoned and study wood, and capped with metal, these staves are set with lays of finding and returning. Game Information: HA +4d6, Reduced Endurance (0 END; +½) (30 Active Points); OAF (-1), Required Hands Two-Handed (-½), STR Minimum 10 (-½), Hand-To-Hand Attack (-¼) (total cost: 9 points) plus Reach +1m (1 Active Points) (total cost: 1 point) plus Bump Of Direction (3 Active Points); OAF (-1) (total cost: 1 point) plus +2 with Navigation (Land) (6 Active Points); OAF (-1) (total cost: 3 points). Total cost: 14 points. Quote Link to comment Share on other sites More sharing options...
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