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Reduced Penetration and odd dice


Drohem

Question

Hi Steve,

 

How does Reduced Penetration work with odd dice? I have a Wolf-Folk character (Fantasy HERO, p. 64) with the Claws option and a 15 STR so he does 1-1/2d6 damage with STR added. Also, we use the Hit Location rules to determine STUN damage. Would the dice be broken up into 1d6 and 1d3 for the attack? Also, how would the STUN damage be determined with using the optional Hit Location rules?

 

Cheers,

Drohem

 

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On the first point, rather than establishing a hard and fast rule, I think this is something that can be left in the capable hands of the GM. ;) Your 1d6 + 1/2d6 solution seems to work pretty well to me in this case, for example.

 

On the second point, when a character makes a Reduced Penetration attack in a campaign that uses the Hit Location rule, the GM can do one of two things. First, he can ignore the Hit Location rules for that attack. Second, he can roll the two (or more) Hit Locations, then use the average of the two STUNx amounts to determine the STUN damage caused by the overall attack.

 

 

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