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Autofire Question


The_GeeK

Question

Out in the infamous RW, there's a concept called skip or stagger loading, where one alternates different types of ammo.

e.g. A 12 gauge firing a three round burst, usually buckshot and flechette, but variants often included slug rounds.

e.g. The MP7 (SMG) was designed specifically to penetrate body armour. The predecessor, the MP5, was experimented with, in which clips were loaded Glaser/Normal/AP rounds.

 

Is there an easy way to model this in HERO? Multiple attack requires a character to buy three separate attacks, and adds OCV/DCV penalties that are out of line with simple autofire. Having three linked attacks works, but is extremely expensive. Variable Effect seems to be specifically excluded by 6E1 143.

 

 

 

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