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Arcanum Style Magic System


Olympiad

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I'm looking for some suggestions on how to implement a Magic System similar to the Arcanum CRPG or the one used in the "Harry Dresden - Wizard" series by Jim Butcher. Basically, technology and magic don't mix very well - if you're a strong magic user, technology tends to fizzle when you try to use it (computers fry, car engines conk out, automatic guns jam, etc.)

 

I suppose Unluck fits the bill, but if anyone has other suggestions or suggestions on better quantifying it, I'd appreciate the feedback.

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Unluck works for the character himself, if it can be used offensively (like Dresden, Bureau 13) then the poltergeist effect would likely be a suppress or a transform...

 

Suppress Technology (Area effect, Persistant, AO)

 

As a Transform ( xd6 Minor/Major Transform, (possibly AE), Technological items/powers/foci acquire Side Effects, Activation Roll)

Transform heals completely when wizard departs the area.

 

(PS, Arcanum is a mediocre example...it exists that way as a balance construct...felt arbitrary when I played it...)

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