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MP Slot Limitation Question


Vanderbilt_Grad

Question

Let's say that Multipower Man has a MP where it is hard for him to change slots but easy for him to use the powers once he does. For instance if I want him to have to make a skill roll or take extra time to change slots ... but the powers themselves will not have these limitations. How do I buy this? Do I apply the limitation to the slots, the reserve, or both?

 

Follow-up. Is there an appropriate limitaion to make changing MP slots take a half phase action instead of being a 0 phase action?

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