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jimofpeace

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Posts posted by jimofpeace

  1. 4 hours ago, Surrealone said:

    Isn't that  limitation intended for body-affecting powers (i.e. Density Increase, Growth, Shrinking, etc.), and doesn't it normally default to -0?  (Reference: 6e1 p146).

     

    I'm asking because I don't recall seeing it anywhere else.  Is there some RAW context for this limitation's use on something other than body-affecting powers?  I'm asking because I can think of a lot of places I could readily use this limitation outside of the body-affecting power context ... but I'm not sure its legit per RAW.  (A GM might rule it's ok, but that's not what I'm looking for; I'm looking for RAW support of legitimate use on something other than body-affecting powers.) 

    Yeah, even in my 5th Edition Revised I only found it under body-affecting powers.  I'm not sure if it's mentioned anywhere else because I couldn't find it in the Limitations section either.

  2. It was actually a picture of a beat up and bleeding Marksman that got me into Champions as a kid.  This was an advertisement way back in the 80's for Champions.  When I first saw Marksman in this picture I thought he was a Brick, but I later found out that he was more of a weapon's expert.  I thought he was a Brick because he looked pretty buffed.  Lol.

  3. 25 minutes ago, Cassandra said:

    I have the Champions Heroes and Villains Minutes they produced in the 1980s.  Most of the villains were in the first two Enemies books.  The Heroes were from the "Guardians" playtest group.

    Dang!  I wish I had those.  Those would be fun to paint and use in a game.

  4. 7 hours ago, Lord Liaden said:

    Short answer, Yes. :)  Charges define number of uses, but not the amount of damage you can set them for with each use. As others have mentioned, always at full power is a separate Limitation.

     

    But you couldn't lessen the damage on a modern rifle or machine-gun because they are usually bought with the Limitation, Beam, right?

  5. I guess my biggest question relating to this topic is this:  If you buy a power with charges can you use less power than your max?  Since they don't use END, I was just curious as if you could use charges at a lesser power.

  6. I used to buy Marvel and DC Heroclixs and slowly separate the big base from the figure with an exacto knife.  Than I was going to super glue the figure onto a smaller base or a quarter, but never got around to it.  If you use this method then try freezing the miniature before you cut into it, this makes it easier to cut through the glue that holds it to the bigger base that it is originally attached to.

  7. 5 minutes ago, zslane said:

    Transform, at a high enough level, can be used to cover most situations, taking care of the "what happened" (army tanks break down), with special effect taking care of "how it happened" (massive internal parts failure).

    This is probably how I would build the power.  It seems like a pretty powerful power that would cost a lot of points.  This is exactly how I picture it, what with the "massive internal parts failure" and all.  I really like how this system lets you come up with the special effects yourself.  I just hope my players and I have the imagination to do this game any justice.

  8. 10 minutes ago, Tom Cowan said:

    Have the warheads blowup 1 inch or 6 inches  from the target for less damage then a contact boom?

    Yeah, that's cool too.  I was also thinking maybe the armor has different sizes of mini-rockets stored in it and could always say that the lower damage rockets are just smaller (micro-rockets?).  Lol.

  9. I wonder how I would define my mini-rocket doing less than 12D6 damage?  I guess I could say that the suit just doesn't put as much gun powder into the rocket when I only use it at 6D6 as opposed to its maximum damage of 12d6, but that sounds kind of lame.

  10. If I create a suit of powered armor and one of my attacks is an Energy Blast, 12D6 described as mini-rockets and has 6 charges, could I instead of using all 12D6 use only 8D6 or 6D6 power?  In other words, do charges ALWAYS have to be used at the power level you bought the charge at?

  11. 7 minutes ago, Cassandra said:

    Mental Illusion 6d6 AE 3"

     

    The Illusion would be that the tanks no longer worked

     

    I've always thought that magic is really an illusion.

    Wouldn't the tanks still be able to hurt you, though?  I'm looking for a power that really does disable them to where they are useless, with the special effect that they all broke down.  I like what Mrinku said, maybe a Dispel on the tanks or something?  Arrrggghh, so many ways to do powers in this book!!!  But that's what makes it so cool.  :)

  12. 2 minutes ago, Hyper-Man said:

    VPP with appropriate limitations on what they can't do.

    When you say, "appropriate limitations," do you mean telling them something like, "you can't cause people to spontaneously explode," or do you mean the game mechanics of power limitations (-1/4, -1/2, -3/4,...etc.)?

  13. I was wondering how you would make Major Disaster's and the Scarlet Witch's powers in Champions.  I once saw Major Disaster cause an army of tanks all break down and always thought that was pretty cool.  I also like Wanda's power of probabilities where all of a sudden a gas main just so happens to rupture beneath the feet of the villain.  How do you write these unpredictable powers up in Champions?

  14. 1 hour ago, mrinku said:

    Big Blue Book. The hardcover 4th edition Champions rules (which included the general HERO rules). The first attempt at bringing together all the various HERO Games settings under one unified rulebook.

    Image result for hero games 4th edition

    I have also heard the term, "FRED."  Is that that a reference to the 5th Edition book?

  15. 49 minutes ago, Nothere said:

    And a Happy Thanksgiving to you. Just one thing remember as you prepare to make an homage to Mercer campaign. Even if you can only do  a decent Mercer campaign, remember he does a terrible you campaign.

    Ha.  Ha.  Right on.  I never thought of it that way.  Thanks for lifting me up.  :)

  16. Hello, Hero Family,

     

    I just wanted to wish you all a Happy Thanksgiving, and to thank you all for your help and support.

     

    After much debate (and a considerable amount of money), I have chosen to roll with 5th Edition Revised.  So, any further questions I have will be regarding 5th Edition Revised.  Again, you guys and girls have been very helpful to me and I can't thank you enough.  My goal in life is to run an awesome Champions campaign in the spirit of Matt Mercer and Critical Role, and I need all your help to even be able to lift Mr. Mercer's coattails, much less ride on them.  Lol.

     

    Happy Thanksgiving, and always remember that......JESUS LOVES YOU!!!  :)

  17. On 11/16/2017 at 11:33 AM, zslane said:

    The revised edition is better than the original 5E edition in pretty much every way. There's no compelling reason to get the original version, IMO.

    After perusing 1st Edition, 4th Edition, 5th Edition, and 5th Edition Revised, I am going to have to agree with you.  I am blown away by the amount of information in the Revised version and enjoy the fact that it corrected a lot of errata from the 5th Edition.  Too bad it's hard to find a reasonable priced physical copy online.

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