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KhorneliusPraxx

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  1. Re: Density Dilemma!!! sounds like another case of people making things more difficult than they have to be. the denser he is the less he can stretch, the more he stretechs the less dense he is? Sounds like 2 power Multipower to me...cut and dry.
  2. Re: Son's first character I copied that from the Hero Designer export specifically for these forums.
  3. Re: Son's first character Matt..."what does the super charging charge? " Endurance Suave..."Why is his taser attack bought as HKA NND instead of EB NND?" no particular reason, other than I figured it would be occasionally convenient to do boatloads of stun by rolling only two dice instead of an entire handful.
  4. Re: Son's first character thanks matt... what did I do wrong when posting that?
  5. After taking 18 years away from Role-Playing, I am coming back to Champions. In fact, my 18 year old son thinks he wants to join us too. This was the start of his first Character. He still needs to come up with his disadvantages and all of his background info but he is excited about the game. I am happy to be back too. Player: Anthony Alan Landers II Val Char Cost 13 STR 3 17 DEX 21 10 CON 0 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 12 COM 1 8 PD 5 8 ED 6 4 SPD 13 8 REC 6 80 END 30 40 STUN 18 5" RUN-21" SWIM-12 1/2" LEAP0Characteristics Cost: 100 Cost Power END 40 Electricity Control: Elemental Control, 80-point powers 27 1) Blinding Sparks: Sight Group Flash 8d6, Area Of Effect (9" Cone; +1) (80 Active Points); No Range (-1/2) 8 32 2) Electro-Leap: Teleportation 30", No Relative Velocity, Position Shift, x4 Noncombat (80 Active Points); Limited Power cannot teleport through substances that block electricity (-1/4) 8 40 3) Lightning Blast: Energy Blast 16d6 (80 Active Points) 8 27 4) Super Charging: Absorption 7d6 (energy, Endurance), Can Absorb Maximum Of 100 Points' Worth Of Energy Damage, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (80 Active Points); Limited Special Effect Common SFX (Electicity; -1/2) 0 27 5) Taser Touch: Killing Attack - Ranged 1/2d6, No Normal Defense ([standard]; Solid Barriers (Armor, Shield, Force Field, etc.); +1), +24 Increased STUN Multiplier (+6) (80 Active Points); No Range (-1/2) 8 13 +32 ED (32 Active Points); Linked (Super Charging; -1/2), Limited Power Only up to amount rolled by Absorbtion (-1/2), Limited Special Effect Common SFX (Electicity; -1/2) 6 Damage Resistance (32 ED) (16 Active Points); Linked (Super Charging; -1/2), Limited Power Only up to the amount rolled by Absorbtion (-1/2), Limited Special Effect Common SFX (Electricity; -1/2) 0 31 Detect Electicity 13- (no Sense Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting, Telescopic: +8 0 Powers Cost: 243 Cost Skill 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Paramedics 8- 0 Shadowing 8- 0 Stealth 8- 0 TF: Custom Adder, Small Motorized Ground Vehicles 0 Language: English (idiomatic; literate) (5 Active Points) 0 CK: Chicago 8- 1 PS: Electic Power Lineman (Custom Adder) 11- 1 KS: Electricity Safety Percautions 8- 1 TF: Large Motorized Ground Vehicles 4 +2 with Lightning Blast Skills Cost: 7 Total Character Cost: 350 Base Points: 200 Experience Required: 150 Total Experience Available: 0 Experience Unspent: 0
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